public void vertexInTableOutCsv(string accuracyPoint)
        {
            //выгружаем в csv
            McTable TablePoint = vertexInTable(plineGetFromUser, accuracyPoint);

            TablePoint.SaveToFile();
        }
        public void vertexInTableOutDwg(string accuracyPoint)
        {
            // создаем таблицу на чертеже
            McTable TablePoint = vertexInTable(plineGetFromUser, accuracyPoint);

            TablePoint.PlaceObject(McEntity.PlaceFlags.Silent);
        }
        public McTable vertexInTable(DbPolyline plineGetFromUser, string accuracyPoint)
        {
            List <Point3d> Vert = new List <Point3d>();

            Vert = this.listVertecs(plineGetFromUser);

            // создаем таблицу
            McTable TablePoint = new McTable();
            int     rowCount   = Vert.Count;
            int     colCount   = 4;

            TablePoint.Rows.AddRange(0, rowCount + 1);
            TablePoint.Columns.AddRange(0, colCount);

            // настройки таблицы по умолчанию
            TablePoint.DefaultCell.TextHeight = 2.5;
            TablePoint.DefaultCell.TextColor  = System.Drawing.Color.Black;

            // наименование_столбцов
            TablePoint[0, 0].Value = "№_Point";
            TablePoint[0, 1].Value = "X";
            TablePoint[0, 2].Value = "Y";
            TablePoint[0, 3].Value = "Z";
            // учитываем  систему координат
            McDocument doc        = McDocument.WorkingDocument;
            Matrix3d   matCurrent = doc.UCS;
            Matrix3d   matUsc     = matCurrent.Inverse();

            //номера точек в ячейки и  координата X,Y,Z
            for (int i = 0; i < Vert.Count; i++)
            {
                Point3d onePointAtList = new Point3d();
                onePointAtList = Vert[i];
                onePointAtList = onePointAtList.TransformBy(matUsc);// преобразуем в текущую систему координат
                int j = i + 1;
                // точность представления чисел в ячейках - получается из формы от пользователя
                switch (accuracyPoint)
                {
                case "0":
                    TablePoint[j, 1].Precision = CellPrecisionEnum.Integer;
                    TablePoint[j, 2].Precision = CellPrecisionEnum.Integer;
                    TablePoint[j, 3].Precision = CellPrecisionEnum.Integer;
                    break;

                case "0.0":
                    TablePoint[j, 1].Precision = CellPrecisionEnum.Precision1;
                    TablePoint[j, 2].Precision = CellPrecisionEnum.Precision1;
                    TablePoint[j, 3].Precision = CellPrecisionEnum.Precision1;
                    break;

                case "0.00":
                    TablePoint[j, 1].Precision = CellPrecisionEnum.Precision2;
                    TablePoint[j, 2].Precision = CellPrecisionEnum.Precision2;
                    TablePoint[j, 3].Precision = CellPrecisionEnum.Precision2;
                    break;

                case "0.000":
                    TablePoint[j, 1].Precision = CellPrecisionEnum.Precision3;
                    TablePoint[j, 2].Precision = CellPrecisionEnum.Precision3;
                    TablePoint[j, 3].Precision = CellPrecisionEnum.Precision3;
                    break;
                }

                //номера точек в ячейки и  координата X,Y,Z
                TablePoint[j, 0].Type  = CellFormatEnum.Number;
                TablePoint[j, 0].Value = j.ToString();

                TablePoint[j, 1].Type  = CellFormatEnum.Number;
                TablePoint[j, 1].Value = onePointAtList.X.ToString();

                TablePoint[j, 2].Type  = CellFormatEnum.Number;
                TablePoint[j, 2].Value = onePointAtList.Y.ToString();

                TablePoint[j, 3].Type  = CellFormatEnum.Number;
                TablePoint[j, 3].Value = onePointAtList.Z.ToString();
            }

            return(TablePoint);
        }