public bool IsFlat; //* public override void Read(byte[] array) { McInt.TryParse(ref array, out EntityId); McBoolean.TryParse(ref array, out IsHardcore); if (McUnsignedByte.TryParse(ref array, out var gamemode)) { Gamemode = (Gamemodes)gamemode; } if (McByte.TryParse(ref array, out var previousGamemode)) { PreviousGamemode = (Gamemodes)previousGamemode; } McVarint.TryParse(ref array, out WorldCount); McStringArray.TryParse(WorldCount, ref array, out WorldNames); McNbtCompoundTag.TryParse(ref array, out DimensionCodec); McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McVarint.TryParse(ref array, out MaxPlayers); McVarint.TryParse(ref array, out ViewDistance); McBoolean.TryParse(ref array, out ReducedDebugInfo); McBoolean.TryParse(ref array, out EnableRespawnScreen); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); }
public NbtCompoundTag NBTData; //NBT Tag public override void Read(byte[] array) { Location = new Position(); Location.Read(ref array); McUnsignedByte.TryParse(ref array, out Action); McNbtCompoundTag.TryParse(ref array, out NBTData); }
public void Parse(ref byte[] array) { McBoolean.TryParse(ref array, out Present); if (Present) { McVarint.TryParse(ref array, out ItemId); McUnsignedByte.TryParse(ref array, out ItemCount); McNbtCompoundTag.TryParse(ref array, out NBT); } }
public bool CopyMetadata; //* public override void Read(byte[] array) { McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McUnsignedByte.TryParse(ref array, out Gamemode); McUnsignedByte.TryParse(ref array, out PreviousGamemode); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); McBoolean.TryParse(ref array, out CopyMetadata); }
public override void Read(byte[] array) { McInt.TryParse(ref array, out ChunkX); // int McInt.TryParse(ref array, out ChunkZ); // int McBoolean.TryParse(ref array, out Fullchunk); // bool McVarint.TryParse(ref array, out PrimaryBitMask); // var int McNbtCompoundTag.TryParse(ref array, out Heightmaps); if (Fullchunk) { McVarint.TryParse(ref array, out Biomeslength); Biomes = new int[Biomeslength]; for (int i = 0; i < Biomeslength; i++) { McVarint.TryParse(ref array, out Biomes[i]); } } // chunk data McVarint.TryParse(ref array, out Size); // size varint McByteArray.TryParse(Size, ref array, out Data); // Byte array // BlockEntities McVarint.TryParse(ref array, out NumberOfBlockEntities); BlockEntities = new NbtCompoundTag[NumberOfBlockEntities]; var read1 = new NbtParser(); Stream stream1 = new MemoryStream(array); for (int i = 0; i < NumberOfBlockEntities; i++) { BlockEntities[i] = read1.ParseNbtStream(stream1); } }