/// <summary> /// Construct a maze that fits into the drawing area. /// </summary> private void CreateMaze() { this.imageLocations.Clear(); this.controlLocations.Clear(); if (this.MazeForm == null) { painter.CreateMaze(null); } else { painter.CreateMaze(this.MazeForm.MakeReservedAreas); // Note: In the designer, the MazeForm property is not valid. if (allowUpdates) { this.MazeForm.UpdateStatusLine(); this.MazeForm.UpdateCaption(); } } }
/// <summary> /// Creates a new maze. /// </summary> public void OnNew(object sender, EventArgs e) { #region Set up the painter. painter.Setup(); int squareWidth; int pathWidth; int wallWidth; MazePainter.SuggestWidths(painter.GridWidth, painter.VisibleWalls, out squareWidth, out pathWidth, out wallWidth); painter.Setup(squareWidth, wallWidth, pathWidth); #endregion painter.Reset(); painter.BlinkingCounter = 0; // Create and display a maze. painter.CreateMaze(null); painter.PaintMaze(null); }