Esempio n. 1
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        public Board(MazeMaster master, outerboardxxi xxi)
        {
            this.master = master;
            this.xxi    = xxi;

            ResetGen();
        }
Esempio n. 2
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 public static void PillShootSetup(MazeMaster master, InsiderBasicAgent agent, Vector3 position, twin shootdir)
 {
     agent.Setup(master, twin.zero);
     agent.transform.position = position + shootdir;
     agent.body.velocity      = agent.GetComponent <PillData>().bullet_velocity = 70 * (Vector2)shootdir;
     agent.GetComponent <SpriteRenderer>().flipX = Random.value < .5f;
 }
Esempio n. 3
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 public void FactionSetup(int faction, MazeMaster master, twin cell_pos)
 {
     this.faction = faction;
     if (this.faction == 2)
     {
         spriter.sprite = blueboySprite;
     }
     Setup(master, cell_pos);
     GetComponent <DotFactionizer>().faction = faction;
 }
Esempio n. 4
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 public void FactionSetup(int faction, MazeMaster master, twin cell_pos)
 {
     Setup(master, cell_pos);
     SetFaction(faction);
 }
Esempio n. 5
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 public void Setup(MazeMaster master, twin cell_pos, AStarPather pather)
 {
     this.pather = pather;
     base.Setup(master, cell_pos);
 }
Esempio n. 6
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 public void MazerSetup(MazeMaster master, twin cell_pos)
 {
     this.Setup(master, cell_pos);
 }