Esempio n. 1
0
 private void AddObject()
 {
     for (int nbEntity = 0; nbEntity < maxEntity; nbEntity++)
     {
         MazeEntity targetTransformInstance = Instantiate(entityPrefab[Random.Range(0, entityPrefab.Length)]) as MazeEntity;
         IntVector2 cellCoordinate;
         do
         {
             cellCoordinate = RandomCoordinates;
         } while (entityMap[cellCoordinate.x, cellCoordinate.z] != 0);
         targetTransformInstance.Initialize(cells[cellCoordinate.x, cellCoordinate.z], (MazeDirection)Random.Range(0, 3));
         entityMap[cellCoordinate.x, cellCoordinate.z] = 2;
     }
 }
Esempio n. 2
0
    private void PlaceLight()
    {
        int offsetH = (int)Mathf.Floor((float)(size.x / (size.x / lightOffset + 1)) / 2f);
        int offsetV = (int)Mathf.Floor((float)(size.z / (size.z / lightOffset + 1)) / 2f);

        for (int i = offsetH; i < size.x; i += lightOffset)
        {
            for (int j = offsetV; j < size.z; j += lightOffset)
            {
                MazeEntity lightInstance = Instantiate(lightPrefab) as MazeEntity;
                lightInstance.Initialize(cells[i, j]);
                entityMap[i, j] = 3;
                entityOnMap++;
            }
        }
    }
Esempio n. 3
0
 private void CreateTarget()
 {
     if (targetTransform != null)
     {
         MazeEntity targetTransformInstance = Instantiate(targetTransform) as MazeEntity;
         IntVector2 cellCoordinate;
         do
         {
             cellCoordinate = RandomCoordinates;
         } while (cellCoordinate.dist(new IntVector2(size.x / 2, size.z / 2)) <= 5 || entityMap[cellCoordinate.x, cellCoordinate.z] != 0);
         targetTransformInstance.Initialize(cells[cellCoordinate.x, cellCoordinate.z]);
         entityMap[cellCoordinate.x, cellCoordinate.z] = 2;
         entityOnMap++;
         if (targetPrefab != null)
         {
             MazeTarget targetInstance = Instantiate(targetPrefab) as MazeTarget;
             targetInstance.transform.parent        = targetTransformInstance.transform;
             targetInstance.transform.localPosition = new Vector3();
         }
     }
 }