public short GetElementColor(MazeElementType element) { switch (element) { case MazeElementType.Wall: return((short)(1 | (1 << 4))); case MazeElementType.Pellet: return((short)(15 | (0 << 4))); case MazeElementType.Empty: return((short)(0 | (0 << 4))); case MazeElementType.Pacman: return((short)(6 | (0 << 4))); default: return((short)(0 | (0 << 4))); } }
public char GetElementDisplay(MazeElementType element) { switch (element) { case MazeElementType.Wall: return('#'); case MazeElementType.Pellet: return('*'); case MazeElementType.Empty: return(' '); case MazeElementType.Pacman: return('C'); default: return((char)element); } }