Esempio n. 1
0
 private MazeBlock BuildTileByChar(char type, Vector3Int pos)
 {
     if (Enum.IsDefined(typeof(MazeBlockType), (int)type))
     {
         MazeBlockType enumVal = (MazeBlockType)type;
         return(BuildTileByType(enumVal, pos));
     }
     return(null);
 }
Esempio n. 2
0
    private MazeBlock BuildTileByType(MazeBlockType type, Vector3Int pos)
    {
        MazeBlock origin = Array.Find(sourceTiles, el => el.type == type);

        if (origin != null)
        {
            switch (origin.type)
            {
            case MazeBlockType.OUTSIDE:
                return(new MB_Outside(origin, pos));

            case MazeBlockType.DOOR_YELLOW:
                return(new MB_Door(origin, pos, GetYellowDoorKey()));

            case MazeBlockType.DOOR_RED:
                return(new MB_Door(origin, pos, GetRedDoorKey()));

            case MazeBlockType.DOOR_GREEN:
                return(new MB_Door(origin, pos, GetGreenDoorKey()));

            case MazeBlockType.DOOR_BUTTON_GREEN:
                return(new MB_DoorSwitch(origin, pos, GetGreenDoorKey()));

            case MazeBlockType.DOOR_BUTTON_RED:
                return(new MB_DoorSwitch(origin, pos, GetRedDoorKey()));

            case MazeBlockType.DOOR_BUTTON_YELLOW:
                return(new MB_DoorSwitch(origin, pos, GetYellowDoorKey()));

            case MazeBlockType.UNDER_ITEM:
                return(new MB_UnderItem(origin, pos));

            default:
                return(new MazeBlock(origin, pos));
            }
        }
        return(null);
    }
Esempio n. 3
0
 public MazeBlock(MazeBlock origin, Vector3Int _pos)
 {
     this.tileBases = origin.tileBases;
     this.type      = origin.type;
     this.position  = _pos;
 }