public void generate() { dim = floorSize; div_dim = dim / 2.0F; m_maze3d = new Maze3d(heigth, depth, width, exitsInFloor, exitsInWalls); m_maze3d.generate(randWallsExits, randFloorExits); pop_maze_3d(m_maze3d, new Vector3(0, 0, 0)); }
public void generate() { dim = floorSize; div_dim = dim / 2.0F; m_maze3d = new Maze3d(heigth, depth, width, exitsInFloor, exitsInWalls); m_maze3d.generate(randWallsExits, randFloorExits, iteration); pop_maze_3d(m_maze3d, new Vector3(0, 0, 0)); iteration++; m_maze3d2 = new Maze3d(heigth, depth, width, exitsInFloor, exitsInWalls); m_maze3d2.generate(randWallsExits, randFloorExits, iteration); pop_maze_3d(m_maze3d2, new Vector3(0, 5, 0)); iteration++; m_maze3d3 = new Maze3d(heigth, depth, width, exitsInFloor, exitsInWalls); m_maze3d3.generate(randWallsExits, randFloorExits, iteration); pop_maze_3d(m_maze3d3, new Vector3(0, 10, 0)); iteration++; }