Esempio n. 1
0
	void CreateMaze(bool generate = false, bool regenerate_current = false, bool dynamically = false) {
		if (generate) {
			mazeInstance = Instantiate(mazePrefab) as Maze;
			mazeInstance.GenerateLevels(regenerate_current);
		}
		else if (regenerate_current) {
			mazeInstance.GenerateLevels(regenerate_current, level, dynamically);
		}

		mazeInstance.InstantiateMaze(level);
		mazeInstance.name = "Maze";
	}