Esempio n. 1
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        public static object Query(string command, QueryType qType, params object[] args)
        {
            string formatCommand = MaxscriptSDK.AssembleScript(command, args);

            //string formatCommand = String.Format(command, args);
            if (qType == QueryType.Integer)
            {
                return(MaxscriptSDK.ExecuteIntMaxscriptQuery(formatCommand));
            }
            else if (qType == QueryType.Float)
            {
                return(MaxscriptSDK.ExecuteFloatMaxscriptQuery(formatCommand));
            }
            else if (qType == QueryType.String)
            {
                return(MaxscriptSDK.ExecuteStringMaxscriptQuery(formatCommand));
            }
            else if (qType == QueryType.Boolean)
            {
                return(MaxscriptSDK.ExecuteBooleanMaxscriptQuery(formatCommand));
            }
            else
            {
                return(MaxscriptSDK.ExecuteColorMaxscriptQuery(formatCommand));
            }
        }
Esempio n. 2
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        public static string Command(string command, params object[] args)
        {
            string formatCommand = MaxscriptSDK.AssembleScript(command, args);

            if (Execute)
            {
                MaxscriptSDK.ExecuteMaxscriptCommand(formatCommand);
            }
            if (OutputCommands)
            {
                output.Add(formatCommand);
            }
            return(formatCommand);
        }
Esempio n. 3
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 public static string Point3Literal(Vector3 v)
 {
     return(MaxscriptSDK.AssembleScript("[{0}, {1}, {2}]", v.X, v.Y, v.Z));
 }
Esempio n. 4
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 public static string Point3Literal <T>(T X, T Y, T Z)
 {
     return(MaxscriptSDK.AssembleScript("[{0}, {1}, {2}]", X, Y, Z));
 }
Esempio n. 5
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 public static string QuatLiteral(Quaternion q)
 {
     return(MaxscriptSDK.AssembleScript("quat {0} {1} {2} {3}", q.X, q.Y, q.Z, q.W));
 }
Esempio n. 6
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 public static string NewMeshLiteral(string name, string vertArray, string faceArray, string faceMatIdArray, string texVertArray)
 {
     return(MaxscriptSDK.AssembleScript("mesh name:\"{0}\" vertices:{1} faces:{2} materialIDs:{3} tverts:{4}", name, vertArray, faceArray, faceMatIdArray, texVertArray));
 }