Esempio n. 1
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        public override void FreezeChanged(ITab <UIntPtr> nodes)
        {
#if DEBUG
            MaxListener.PrintToListener("NodeEventCallback > FreezeChanged");
#endif
            RefreshNodes(nodes);
        }
Esempio n. 2
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        public override void DisplayPropertiesChanged(ITab <UIntPtr> nodes)
        {
#if DEBUG
            MaxListener.PrintToListener("NodeEventCallback > DisplayPropertiesChanged");
#endif
            RefreshNodes(nodes);
        }
Esempio n. 3
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        private void onFilePreSave(Object sender, SystemNotificationObjectEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onFilePreSave");
#endif
            MaxIO.SaveData(ListView, NodeControl);
        }
Esempio n. 4
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        private void onSystemPreReset(Object sender, SystemNotificationObjectEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onSystemPreReset");
#endif
            NodeControl.Destroy.ClearSceneTree();
        }
        public void UnregisterNotification()
        {
            GlobalInterface.Instance.UnRegisterNotification(EventProc, null);
#if DEBUG
            MaxListener.PrintToListener(NotificationCode.ToString() + " Notification Unregistered");
#endif
        }
Esempio n. 6
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        public override void Deleted(ITab <UIntPtr> nodes)
        {
#if DEBUG
            MaxListener.PrintToListener("NodeEventCallback > Deleted");
#endif
            List <BaseTreeNode> deletedNodes = new List <BaseTreeNode>();
            for (int i = 0; i < nodes.Count; i++)
            {
                UIntPtr nodeHandle = nodes[(IntPtr)i];

                List <BaseTreeNode> baseTreeNodes = NodeControl.HandleMap.GetTreeNodesByHandle(nodeHandle);
                foreach (BaseTreeNode baseTreeNode in baseTreeNodes)
                {
                    if (baseTreeNode != null)
                    {
                        deletedNodes.Add(baseTreeNode);
                    }
                }
            }
            try
            {
                ListView.BeginUpdate();
                NodeControl.Destroy.DeleteTreeNodes(deletedNodes);
            }
            catch
            {
                throw new Exception();
            }
            finally
            {
                ListView.EndUpdate();
            }
        }
Esempio n. 7
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 public void Save(Object sender, FormClosingEventArgs e)
 {
     try
     {
         // Ensure directory exists.
         Directory.CreateDirectory(Path.GetDirectoryName(XmlPath));
         // Write XML file.
         new XDocument(
             new XElement("NestedLayerManager",
                          new XElement("Size",
                                       new XElement("Height", MaxForm.Height),
                                       new XElement("Width", MaxForm.Width)
                                       ),
                          new XElement("Location",
                                       new XElement("X", MaxForm.Location.X),
                                       new XElement("Y", MaxForm.Location.Y)
                                       )
                          )
             )
         .Save(XmlPath);
     }
     catch
     {
         MaxListener.PrintToListener("ERROR: Unable to save XML file");
     }
 }
Esempio n. 8
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        /// <summary>
        /// Deletes the selected treenodes, but does not delete associated max nodes.
        /// All children need to be provided, otherwise the child nodes will not be removed from the HandleMap.
        /// </summary>
        /// <param name="treeNodes"></param>
        public void DeleteTreeNodes(IEnumerable <BaseTreeNode> treeNodes)
        {
#if DEBUG
            System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Start();
#endif

            List <BaseTreeNode>    rootNodes    = new List <BaseTreeNode>();
            HashSet <BaseTreeNode> refreshNodes = new HashSet <BaseTreeNode>();

            // Delete nodes in NLM
            foreach (BaseTreeNode treeNode in treeNodes)
            {
                // Instead of removing each branch node independently, append to array.
                // We can then remove them all at the same time, which is way quicker.
                if (treeNode.Parent == null)
                {
                    rootNodes.Add(treeNode);
                }
                else
                {
                    treeNode.Parent.Children.Remove(treeNode);
                    // Instead of refreshing each node independently, append to array.
                    // We can then refresh all objects at the same time which is way quicker.
                    if (!refreshNodes.Contains(treeNode.Parent) && !treeNodes.Any(x => treeNode.IsAncestor(x)))
                    {
                        refreshNodes.Add(treeNode.Parent);
                    }
                    treeNode.Parent = null;
                }

                // Remove anim handle / treenode link from map.
                // Note:
                // Using if (x is y) is creating a cast, which is doubling the casting.
                // Instead, casting once and checking for null is used.
                // Continue is used to avoid unnecessary casting.
                ObjectTreeNode objectTreeNode = treeNode as ObjectTreeNode;
                if (objectTreeNode != null)
                {
                    HandleMap.RemoveTreeNodeFromHandle(objectTreeNode, objectTreeNode.Handle);
                    continue;
                }
                LayerTreeNode layerTreeNode = treeNode as LayerTreeNode;
                if (layerTreeNode != null)
                {
                    HandleMap.RemoveTreeNodeFromHandle(layerTreeNode, layerTreeNode.Handle);
                    continue;
                }
            }

            // Work through the appended arrays and remove / refresh.
            ListView.RemoveObjects(rootNodes);
            ListView.RefreshObjects(refreshNodes.ToList());

#if DEBUG
            stopwatch.Stop();
            MaxListener.PrintToListener("DeleteTreeNodes completed in: " + stopwatch.ElapsedMilliseconds);
#endif
        }
Esempio n. 9
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        public static IAnimatable GetAnimByHandle(UIntPtr handle)
        {
            IAnimatable anim = GlobalInterface.Instance.Animatable.GetAnimByHandle(handle);

#if DEBUG
            if (anim == null)
            {
                MaxListener.PrintToListener("ERROR: GetAnimByHandle anim is null");
            }
#endif
            return(anim);
        }
Esempio n. 10
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        public List <BaseTreeNode> GetTreeNodesByHandle(UIntPtr handle)
        {
            List <BaseTreeNode> treeNodes = TreeNodeByHandle[handle] as List <BaseTreeNode>;

            if (treeNodes == null)
            {
                treeNodes = new List <BaseTreeNode>();
#if DEBUG
                MaxListener.PrintToListener("WARNING: GetTreeNodeByHandle returned null");
#endif
            }
            return(treeNodes);
        }
Esempio n. 11
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        public void Unregister()
        {
            if (!IsCallbackRegistered)
            {
                return;
            }

            GlobalInterface.Instance.ISceneEventManager.UnRegisterCallback(CallbackKey);

            IsCallbackRegistered = false;

            #if DEBUG
            MaxListener.PrintToListener("NodeEventCallback Unregistered");
            #endif
        }
Esempio n. 12
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        private void onNodeCreated(object sender, SystemNotificationAnimEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onNodeCreated");
#endif
            try
            {
                ListView.BeginUpdate();

                List <BaseTreeNode> refreshNodes = new List <BaseTreeNode>();
                foreach (UIntPtr handle in e.Handles)
                {
                    IAnimatable anim = MaxAnimatable.GetAnimByHandle(handle);
                    if (anim == null)
                    {
                        return;
                    }

                    IINode  node        = anim as IINode;
                    IILayer layer       = MaxLayers.GetLayer(node);
                    UIntPtr layerHandle = MaxAnimatable.GetHandleByAnim(layer);
                    ObjectTreeNode.ObjectClass objectClass = MaxNodes.GetObjectClass(node);

                    List <BaseTreeNode> layerTreeNodes = NodeControl.HandleMap.GetTreeNodesByHandle(layerHandle);
                    foreach (BaseTreeNode layerTreeNode in layerTreeNodes)
                    {
                        ObjectTreeNode objectTreeNode = new ObjectTreeNode(objectClass, handle, NodeControl.HandleMap);
                        NodeControl.Parent.AddChild(objectTreeNode, layerTreeNode, false);

                        if (!refreshNodes.Contains(layerTreeNode))
                        {
                            refreshNodes.Add(layerTreeNode);
                        }
                    }
                }
                MaxListener.PrintToListener(refreshNodes.Count.ToString());
                ListView.RefreshObjects(refreshNodes);
                ListView.Sort(ListView.NlmColumns.NameColumn, SortOrder.Ascending);
            }
            catch
            {
                throw new Exception();
            }
            finally
            {
                ListView.EndUpdate();
            }
        }
Esempio n. 13
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        private void onLayerCreated(Object sender, SystemNotificationAnimEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onLayerCreated");
#endif
            List <LayerTreeNode> createdNodes = new List <LayerTreeNode>();
            foreach (UIntPtr handle in e.Handles)
            {
                // TODO: Add handlemap ref to this class.
                // LayerTreeNode newNode = NodeControl.Create.CreateTreeNode(NlmTreeNode.NodeClass.Layer, handle);
                LayerTreeNode newNode = new LayerTreeNode(handle, NodeControl.HandleMap);
                createdNodes.Add(newNode);
            }
            ListView.AddObjects(createdNodes);
            ListView.Sort(ListView.NlmColumns.NameColumn, SortOrder.Ascending);
        }
Esempio n. 14
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        private void onLayerDeleted(Object sender, SystemNotificationAnimEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onLayerDeleted");
#endif
            List <BaseTreeNode> deletedNodes = new List <BaseTreeNode>();
            foreach (UIntPtr handle in e.Handles)
            {
                List <BaseTreeNode> treeNodes = NodeControl.HandleMap.GetTreeNodesByHandle(handle);
                foreach (BaseTreeNode treeNode in treeNodes)
                {
                    deletedNodes.Add(treeNode);
                }
            }
            NodeControl.Destroy.DeleteTreeNodes(deletedNodes);
        }
Esempio n. 15
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        public void Register()
        {
            if (IsCallbackRegistered)
            {
                return;
            }

            GlobalInterface.Instance.ISceneEventManager.RegisterCallback(this, false, 0, false);
            CallbackKey = GlobalInterface.Instance.ISceneEventManager.GetKeyByCallback(this);

            IsCallbackRegistered = true;

            #if DEBUG
            MaxListener.PrintToListener("NodeEventCallback Registered");
            #endif
        }
Esempio n. 16
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        public override void LayerChanged(ITab <UIntPtr> nodes)
        {
#if DEBUG
            MaxListener.PrintToListener("NodeEventCallback > LayerChanged");
#endif
            List <BaseTreeNode> deleteNodes = new List <BaseTreeNode>();
            List <Tuple <BaseTreeNode, BaseTreeNode> > addNodes = new List <Tuple <BaseTreeNode, BaseTreeNode> >();

            for (int i = 0; i < nodes.Count; i++)
            {
                UIntPtr maxNodeHandle = nodes[(IntPtr)i];
                IINode  maxNode       = MaxAnimatable.GetAnimByHandle(maxNodeHandle) as IINode;
                IILayer maxLayer      = MaxLayers.GetLayer(maxNode);
                UIntPtr layerHandle   = MaxAnimatable.GetHandleByAnim(maxLayer);

                // We need to handle the following scenarios:
                //  An object being moved to another layer.
                //  Objects on instances layers moving to uninstanced layers.
                //  Objects on uninstanced layers moving to instanced layers.

                // The easiest way to do this is to remove old object nodes and create new ones.
                // This should be pretty fast, and this event should fire relatively rarely,
                // but it may have to be rethought if it's too slow.

                // First we remove the old nodes.
                List <BaseTreeNode> objectTreeNodes = NodeControl.HandleMap.GetTreeNodesByHandle(maxNodeHandle);
                deleteNodes.AddRange(objectTreeNodes);

                // Then we add the object node to the new layer.
                List <BaseTreeNode> layerTreeNodes = NodeControl.HandleMap.GetTreeNodesByHandle(layerHandle);
                foreach (BaseTreeNode layerTreeNode in layerTreeNodes)
                {
                    ObjectTreeNode newObjectTreeNode = new ObjectTreeNode(MaxNodes.GetObjectClass(maxNode), maxNodeHandle, NodeControl.HandleMap);
                    addNodes.Add(new Tuple <BaseTreeNode, BaseTreeNode> (newObjectTreeNode, layerTreeNode));
                }
            }

            // And finally we actually do the update all at once.
            NodeControl.Destroy.DeleteTreeNodes(deleteNodes);
            foreach (Tuple <BaseTreeNode, BaseTreeNode> tuple in addNodes)
            {
                NodeControl.Parent.AddChild(tuple.Item1, tuple.Item2, false);
            }

            // And sort :)
            ListView.Sort(ListView.NlmColumns.NameColumn, SortOrder.Ascending);
        }
Esempio n. 17
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        public NestedLayerManager()
        {
            System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Start();

            ListView  = new NlmTreeListView();
            SearchBar = new NlmSearchBar(ListView);

            ButtonPanelLeft  = new NlmButtonPanelLeft(ListView);
            ButtonPanelRight = new NlmButtonPanelRight(ListView);
            ButtonPanelSide  = new NlmButtonPanelSide(ListView);

            MaxLook.ApplyLook(this);

            ColumnCount = 3;
            RowCount    = 3;
            Padding     = new Padding(3);
            Dock        = DockStyle.Fill;

            Controls.Add(ButtonPanelLeft, 1, 0);
            SetColumnSpan(ButtonPanelLeft, 1);

            Controls.Add(ButtonPanelRight, 2, 0);

            Controls.Add(SearchBar, 1, 1);
            SetColumnSpan(SearchBar, 2);

            Controls.Add(ButtonPanelSide, 0, 2);

            Controls.Add(ListView, 1, 2);
            SetColumnSpan(ListView, 2);

            RowStyles.Add(new RowStyle(SizeType.Absolute, ButtonPanelLeft.Controls[0].Height + 2));
            RowStyles.Add(new RowStyle(SizeType.Absolute, SearchBar.Height + 2));
            RowStyles.Add(new RowStyle(SizeType.AutoSize));
            ColumnStyles.Add(new ColumnStyle(SizeType.Absolute, ButtonPanelSide.Controls[0].Width + 2));
            ColumnStyles.Add(new ColumnStyle(SizeType.Absolute, ButtonPanelLeft.Controls.Count * ButtonPanelLeft.Controls[0].Width));
            ColumnStyles.Add(new ColumnStyle(SizeType.Absolute, ButtonPanelRight.Controls.Count * ButtonPanelRight.Controls[0].Width));

            ListView.NodeControl.Create.BuildSceneTree();

            stopwatch.Stop();
            string listenerMessage = "Loaded in " + stopwatch.ElapsedMilliseconds + " milliseconds.";

            MaxListener.PrintToListener(listenerMessage);
        }
Esempio n. 18
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        private void onSystemPostReset(Object sender, SystemNotificationObjectEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onSystemPostReset");
#endif
            try
            {
                ListView.BeginUpdate();
                NodeControl.Create.BuildSceneTree();
            }
            catch
            {
                throw new Exception();
            }
            finally
            {
                ListView.EndUpdate();
            }
        }
Esempio n. 19
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        public void Load()
        {
            try
            {
                if (File.Exists(XmlPath))
                {
                    XDocument xml  = XDocument.Load(XmlPath);
                    XElement  root = xml.Root;

                    XElement size = root.Element("Size");
                    if (size != null)
                    {
                        XElement width  = size.Element("Width");
                        XElement height = size.Element("Height");
                        if (width != null && height != null)
                        {
                            MaxForm.Size = new Size(Convert.ToInt32(width.Value), Convert.ToInt32(height.Value));
                        }
                    }
                    XElement location = root.Element("Location");
                    if (location != null)
                    {
                        XElement x = location.Element("X");
                        XElement y = location.Element("Y");
                        if (x != null && y != null)
                        {
                            // Setting location does nothing before the form is shown.
                            // And setting location after the form is shown looks like crap.
                            // Thankfully, setting these two properties works :)
                            MaxForm.StartPosition = FormStartPosition.Manual;
                            MaxForm.Left          = Convert.ToInt32(x.Value);
                            MaxForm.Top           = Convert.ToInt32(y.Value);
                        }
                    }
                }
            }
            catch
            {
                MaxListener.PrintToListener("ERROR: Unable to read XML file");
            }
        }
Esempio n. 20
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        private void onSystemPostMerge(Object sender, SystemNotificationObjectEventArgs e)
        {
#if DEBUG
            MaxListener.PrintToListener("onSystemPostMerge");
#endif
            try
            {
                ListView.BeginUpdate();

                // Collect existing layer and folder nodes.
                IEnumerable <FolderTreeNode> existingFolderNodes = NodeControl.Query.FolderNodes;
                IEnumerable <LayerTreeNode>  existingLayerNodes  = NodeControl.Query.LayerNodes;

                // Unfortunately no event is fired for nodes that are added to layers that already exist.
                // For this reason we need to refresh the children in every layer.
                NodeControl.Create.AddMissingChildObjects(existingLayerNodes);
                ListView.RefreshObjects(existingLayerNodes.ToList());

                // After merge, get all new layers that need to be added to NLM.
                // Old layers are collected because no notification happens for nodes added to existing layers :/
                List <IILayer> newLayers = new List <IILayer>();
                foreach (IILayer layer in MaxLayers.Layers)
                {
                    UIntPtr handle = MaxAnimatable.GetHandleByAnim(layer as IAnimatable);
                    if (!NodeControl.HandleMap.ContainsHandle(handle))
                    {
                        newLayers.Add(layer);
                    }
                }

                // Check each new layer for any folder data saved on the attribute.
                // If any data exists, append it ot folderDataList.
                List <BaseTreeNode> treeNodeList   = new List <BaseTreeNode>();
                List <FolderData>   folderDataList = new List <FolderData>();
                foreach (IILayer layer in newLayers)
                {
                    List <FolderData> parentFolders = MaxIO.LoadParentFolderData(layer as IAnimatable, ListView);
                    if (parentFolders != null)
                    {
                        foreach (FolderData folderData in parentFolders)
                        {
                            if (!folderDataList.Contains(folderData))
                            {
                                folderDataList.Add(folderData);
                            }
                        }
                    }
                }

                // We only add new folders, so build a hashtable of already existing folder nodes.
                // This hashtable is passed to the Build methods, which checks before creating a new node.
                Hashtable folderNodeIdMap = new Hashtable();
                foreach (FolderTreeNode folderNode in existingFolderNodes)
                {
                    folderNodeIdMap.Add(folderNode.ID, folderNode);
                }

                // Build new folder and layer nodes, and append them to the treeNodeList.
                NodeControl.Create.BuildFolderNodes(treeNodeList, folderDataList, folderNodeIdMap);
                NodeControl.Create.BuildLayerAndObjectNodes(treeNodeList, newLayers, folderNodeIdMap);

                // Finally, add the new objects.
                ListView.AddObjects(treeNodeList);
            }
            catch
            {
                throw new Exception();
            }
            finally
            {
                ListView.EndUpdate();
            }
        }
Esempio n. 21
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        /// <summary>
        /// Deletes the selected treenodes, including associated max nodes.
        /// All children of selection are also deleted.
        /// Max nodes will not be deleted if not all instanced nodes are selected.
        /// If every layer 0 instance is selected, nothing will happen.
        /// </summary>
        public void DeleteSelection()
        {
#if DEBUG
            System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Start();
#endif

            ListView.NodeControl.MaxEvents.NodeEvents.Unregister();
            ListView.NodeControl.MaxEvents.LayerEvents.LayerDeleted.UnregisterNotification();

            // Don't do anything if every single layer 0 is selected.
            IILayer             layer0         = MaxLayers.GetLayer(0);
            UIntPtr             layer0handle   = MaxAnimatable.GetHandleByAnim(layer0);
            List <BaseTreeNode> layerTreeNodes = HandleMap.GetTreeNodesByHandle(layer0handle);

            if (layerTreeNodes.All(x => NodeQuery.SelectionAndAllChildNodes.Contains(x)))
            {
                return;
            }

            // Collect the selection IEnumerables to use.
            HashSet <BaseTreeNode> selectionAndAllChildren = new HashSet <BaseTreeNode>
                                                                 (NodeQuery.SelectionAndAllChildNodes);

            // Calculate layer and object handles.
            IEnumerable <UIntPtr> objectHandles = selectionAndAllChildren.Where
                                                      (x => x is ObjectTreeNode).Cast <ObjectTreeNode>().Select(x => x.Handle);
            IEnumerable <UIntPtr> layerHandles = selectionAndAllChildren.Where
                                                     (x => x is LayerTreeNode).Cast <LayerTreeNode>().Select(x => x.Handle);

            // Delete handles from max.
            foreach (UIntPtr handle in objectHandles)
            {
                List <BaseTreeNode> instances = HandleMap.GetTreeNodesByHandle(handle);
                if (instances.Count() > 1)
                {
                    if (!instances.All(x => selectionAndAllChildren.Contains(x)))
                    {
                        continue;
                    }
                }
                MaxNodes.DeleteNode(handle);
            }
            foreach (UIntPtr handle in layerHandles)
            {
                List <BaseTreeNode> instances = HandleMap.GetTreeNodesByHandle(handle);
                if (instances.Count() > 1)
                {
                    if (!instances.All(x => selectionAndAllChildren.Contains(x)))
                    {
                        continue;
                    }
                }
                MaxLayers.DeleteLayer(handle);
            }

            // And now to delete the tree nodes now there are no max nodes.
            DeleteTreeNodes(selectionAndAllChildren);

            // The default behaviour of the listview is to maintain selection based on item index.
            // This is not very desirable, as the selection should be nothing.
            ListView.SelectedObjects = new Object[] {};

            ListView.NodeControl.MaxEvents.LayerEvents.LayerDeleted.RegisterNotification();
            ListView.NodeControl.MaxEvents.NodeEvents.Register();

#if DEBUG
            stopwatch.Stop();
            MaxListener.PrintToListener("DeleteSelection completed in: " + stopwatch.ElapsedMilliseconds);
#endif
        }