Esempio n. 1
0
    // Quarter Circle Forward
    public void QCF()
    {
        // Step 1: Down movement
        if (AI.doingQCF == 1)
        {
            MaxInput.Crouch("Player2");
            AI.doingQCF   = 2;
            AI.delayTimer = .1f;
            AI.keepInput  = true;
        }
        // Step 2: Down Left/Right movement
        else if (AI.doingQCF == 2)
        {
            if (AI.faceLeft == true)
            {
                MaxInput.DownLeft("Player2");
            }
            else
            {
                MaxInput.DownRight("Player2");
            }
            AI.doingQCF   = 3;
            AI.delayTimer = .1f;
        }
        // Step 3: Left/Right movement
        else if (AI.doingQCF == 3)
        {
            MaxInput.DownMove("Player2");
            if (AI.faceLeft == true)
            {
                MaxInput.MoveLeft("Player2");
            }
            else
            {
                MaxInput.MoveRight("Player2");
            }
            AI.doingQCF   = 4;
            AI.delayTimer = .1f;
        }
        // Step 4: Pressing Attack button
        else if (AI.doingQCF == 4)
        {
            if (AI.keepAction == "Square")
            {
                MaxInput.Square("Player2");
            }
            if (AI.keepAction == "Triangle")
            {
                MaxInput.Triangle("Player2");
            }
            if (AI.keepAction == "Circle")
            {
                MaxInput.Circle("Player2");
            }
            if (AI.keepAction == "Cross")
            {
                MaxInput.Cross("Player2");
            }
            if (AI.keepAction == "RTrigger")
            {
                MaxInput.RTrigger("Player2");
            }
            if (AI.keepAction == "RBumper")
            {
                MaxInput.RBumper("Player2");
            }

            AI.doingQCF   = 0;
            AI.keepAction = "";
            AI.keepInput  = false;
        }
    }