public override void Draw(SpriteBatch sprite_batch, Vector2 draw_offset = default(Vector2)) { SlashLabel.draw(sprite_batch, draw_offset - (loc + draw_vector())); MaxHpText.draw(sprite_batch, draw_offset - (loc + draw_vector())); base.Draw(sprite_batch, draw_offset); }
protected override void update_graphics(bool activeNode) { base.update_graphics(activeNode); SlashLabel.update(); MaxHpText.update(); }