public void ShouldRotate90DegreesWith2X2Matrix()
        {
            int[,] matrix = new int[2, 2] {
                { 1, 2 },
                { 3, 4 },
            };

            int[,] resultMatrix = new int[2, 2] {
                { 3, 1 },
                { 4, 2 },
            };

            Assert.Equal(resultMatrix, MatrixRotation.Rotate90Degrees(matrix));
        }
        public void ShouldRotate90DegreesWith3X3Matrix()
        {
            int[,] matrix = new int[3, 3] {
                { 1, 2, 3 },
                { 4, 5, 6 },
                { 7, 8, 9 }
            };

            int[,] resultMatrix = new int[3, 3] {
                { 7, 4, 1 },
                { 8, 5, 2 },
                { 9, 6, 3 }
            };

            Assert.Equal(resultMatrix, MatrixRotation.Rotate90Degrees(matrix));
        }
        public void ShouldRotate90DegreesWith4X4Matrix()
        {
            int[,] matrix = new int[4, 4] {
                { 1, 2, 3, 4 },
                { 5, 6, 7, 8 },
                { 9, 10, 11, 12 },
                { 13, 14, 15, 16 }
            };

            int[,] resultMatrix = new int[4, 4] {
                { 13, 9, 5, 1 },
                { 14, 10, 6, 2 },
                { 15, 11, 7, 3 },
                { 16, 12, 8, 4 }
            };

            Assert.Equal(resultMatrix, MatrixRotation.Rotate90Degrees(matrix));
        }