public void Start() { mathView = FindObjectOfType <MathView>(); for (int i = 0; i < inputSpots.Length; i++) { if (inputSpots[i] != null) { if (i == 0 || !restrictInputToInOrder) { inputSpots[i].AcceptingInput = true; } else { inputSpots[i].AcceptingInput = false; } } } //subscribe to all input template slot changed events MatrixInputTemplate[] inputTemplates = GameObject.FindObjectsOfType <MatrixInputTemplate>(); foreach (MatrixInputTemplate inputTemplate in inputTemplates) { inputTemplate.inputSlotChanged += new MatrixInputTemplate.InputSlotChangedHandler(TemplateInputChangedHandler); } renderManager = GameObject.FindObjectOfType <MatrixRenderManager>(); }
public void Start() { renderManager = GameObject.FindObjectOfType <MatrixRenderManager>(); }