public void GetPositionGivenAngleArrayReturnsValidPosition(double[] anglesArray, double[] expectedPosition)
        {
            // Arrange
            var angles = Vector <double> .Build.DenseOfArray(anglesArray);

            // Act
            var result = MatrixOperations.GetPosition(angles);

            // Assert
            var expected = Vector <double> .Build.DenseOfArray(expectedPosition);

            var subtract = expected.Subtract(result);

            Assert.IsTrue(subtract.L2Norm() < 0.01);
        }