Esempio n. 1
0
        /// <summary>
        /// This method is handling the movement of the tiles in-game.
        /// </summary>
        /// <exception cref="TilePositionOutOfRangeException">
        /// Thrown when the position of the tile is a negative number or exceeds the scope of the matrix
        /// </exception>
        /// <exception cref="InvalidTileNeighbourException">
        /// Thrown when two given tiles are not valid neighbours.
        /// </exception>
        public static List <ITile> MoveTiles(List <ITile> tiles, int tileValue)
        {
            if (tileValue < 0 || tileValue > 15)
            {
                throw new TilePositionOutOfRangeException(Messages.TileOutOfRangeExceptionMessage);
            }

            List <ITile> resultMatrix = tiles;
            ITile        freeTile     = tiles[GetFreeTilePosition(tiles)];
            ITile        tile         = tiles[GetDestinationTilePosition(tiles, tileValue)];

            bool areValidNeighbourTiles = MatrixGenerator.AreValidNeighbourTiles(freeTile, tile);

            if (!areValidNeighbourTiles)
            {
                throw new InvalidTileNeighbourException(Messages.InvalidTileNeighbourExceptionMessage);
            }

            int targetTilePosition = tile.Position;

            resultMatrix[targetTilePosition].Position = freeTile.Position;
            resultMatrix[freeTile.Position].Position  = targetTilePosition;
            resultMatrix.Sort();

            return(resultMatrix);
        }
Esempio n. 2
0
        public void InvalidNeighbourTilesTest()
        {
            IList <ITile> tiles = new List <ITile>();

            for (int index = 1; index < 16; index++)
            {
                tiles.Add(new Tile(index.ToString(), index - 1));
            }
            tiles.Add(new Tile(string.Empty, 15));

            Assert.IsFalse(MatrixGenerator.AreValidNeighbourTiles(tiles[0], tiles[5]));
        }