public override Matrix GetHandleMatrix(SETItem item) { Matrix matrix = Matrix.Identity; MatrixFunctions.Translate(ref matrix, item.Position); MatrixFunctions.RotateX(ref matrix, item.Rotation.X); MatrixFunctions.RotateY(ref matrix, item.Rotation.Y); MatrixFunctions.RotateZ(ref matrix, item.Rotation.Z); return(matrix); }