public static Transform3 Scale(double px, double py, double pz, double ex, double ey, double ez) { return(new Transform3Matrix(Matrix4x4dUtils.Scale(px, py, pz, ex, ey, ez))); }
public static Transform3 Translate(double dx, double dy, double dz) { return(new Transform3Matrix(Matrix4x4dUtils.Translate(dx, dy, dz))); }