public Matrix4D GetTranslationMatrix() { /*var temp = new Matrix4D( * 800/2, 0, 0, -Pos.X, * 0, 600/2, 0, -Pos.Y, * 0, 0, 1, -Pos.Z, * 0, 0, 0, 1 * );*/ return(Matrix4D.GetTranslation(Pos.Clone().Reverse())); }