Esempio n. 1
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        public void Matrix42()
        {
            string fs =
                @"#version 330

                  uniform mat4x2 exampleMat42;
                  out vec3 FragColor;

                  void main()
                  {
                      FragColor = vec3(exampleMat42[0].x, exampleMat42[2].y, 0.0);
                  }";

            using (GraphicsWindow window = Device.CreateWindow(1, 1))
            using (Framebuffer framebuffer = TestUtility.CreateFramebuffer(window.Context))
            using (ShaderProgram sp = Device.CreateShaderProgram(ShaderSources.PassThroughVertexShader(), fs))
            using (VertexArray va = TestUtility.CreateVertexArray(window.Context, sp.VertexAttributes["position"].Location))
            {
                Matrix42<float> m42 = new Matrix42<float>(
                        1.0f, 0.0f, 0.0f, 0.0f,
                        0.0f, 0.0f, 1.0f, 0.0f);
                Uniform<Matrix42<float>> exampleMat42 = (Uniform<Matrix42<float>>)sp.Uniforms["exampleMat42"];
                Assert.AreEqual("exampleMat42", exampleMat42.Name);
                Assert.AreEqual(UniformType.FloatMatrix42, exampleMat42.Datatype);
                Assert.AreEqual(new Matrix42<float>(), exampleMat42.Value);
                exampleMat42.Value = m42;
                Assert.AreEqual(m42, exampleMat42.Value);

                window.Context.Framebuffer = framebuffer;
                window.Context.Draw(PrimitiveType.Points, 0, 1, new DrawState(TestUtility.CreateRenderStateWithoutDepthTest(), sp, va), new SceneState());
                TestUtility.ValidateColor(framebuffer.ColorAttachments[0], 255, 255, 0);
            }
        }
Esempio n. 2
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        public void Matrix42()
        {
            string fs =
                @"#version 330

                  uniform mat4x2 exampleMat42;
                  out vec3 FragColor;

                  void main()
                  {
                      FragColor = vec3(exampleMat42[0].x, exampleMat42[2].y, 0.0);
                  }";

            using (GraphicsWindow window = Device.CreateWindow(1, 1))
                using (Framebuffer framebuffer = TestUtility.CreateFramebuffer(window.Context))
                    using (ShaderProgram sp = Device.CreateShaderProgram(ShaderSources.PassThroughVertexShader(), fs))
                        using (VertexArray va = TestUtility.CreateVertexArray(window.Context, sp.VertexAttributes["position"].Location))
                        {
                            Matrix42 <float> m42 = new Matrix42 <float>(
                                1.0f, 0.0f, 0.0f, 0.0f,
                                0.0f, 0.0f, 1.0f, 0.0f);
                            Uniform <Matrix42 <float> > exampleMat42 = (Uniform <Matrix42 <float> >)sp.Uniforms["exampleMat42"];
                            Assert.AreEqual("exampleMat42", exampleMat42.Name);
                            Assert.AreEqual(UniformType.FloatMatrix42, exampleMat42.Datatype);
                            Assert.AreEqual(new Matrix42 <float>(), exampleMat42.Value);
                            exampleMat42.Value = m42;
                            Assert.AreEqual(m42, exampleMat42.Value);

                            window.Context.Framebuffer = framebuffer;
                            window.Context.Draw(PrimitiveType.Points, 0, 1, new DrawState(TestUtility.CreateRenderStateWithoutDepthTest(), sp, va), new SceneState());
                            TestUtility.ValidateColor(framebuffer.ColorAttachments[0], 255, 255, 0);
                        }
        }
Esempio n. 3
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        public void Construct1()
        {
            Matrix42<double> m = new Matrix42<double>(1.0);

            for (int i = 0; i < m.NumberOfComponents; ++i)
            {
                Assert.AreEqual(1.0, m.ReadOnlyColumnMajorValues[0], 1e-14);
            }
        }
 internal UniformFloatMatrix42GL3x(string name, int location, ICleanableObserver observer)
     : base(name, UniformType.FloatMatrix42)
 {
     _location = location;
     _value    = new Matrix42 <float>();
     _dirty    = true;
     _observer = observer;
     _observer.NotifyDirty(this);
 }
Esempio n. 5
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        public void DoubleToFloat()
        {
            Matrix42<double> m = new Matrix42<double>(
                1.0, 2.0, 3.0, 4.0,
                5.0, 6.0, 7.0, 8.0);

            Matrix42<float> mf = Matrix42<double>.DoubleToFloat(m);

            Assert.AreEqual(1.0f, mf.Column0Row0, 1e-7);
            Assert.AreEqual(2.0f, mf.Column1Row0, 1e-7);
            Assert.AreEqual(3.0f, mf.Column2Row0, 1e-7);
            Assert.AreEqual(4.0f, mf.Column3Row0, 1e-7);
            Assert.AreEqual(5.0f, mf.Column0Row1, 1e-7);
            Assert.AreEqual(6.0f, mf.Column1Row1, 1e-7);
            Assert.AreEqual(7.0f, mf.Column2Row1, 1e-7);
            Assert.AreEqual(8.0f, mf.Column3Row1, 1e-7);
        }
Esempio n. 6
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        public void Construct2()
        {
            Matrix42<double> m = new Matrix42<double>(
                1.0, 2.0, 3.0, 4.0,
                5.0, 6.0, 7.0, 8.0);

            Assert.AreEqual(1.0, m.Column0Row0);
            Assert.AreEqual(2.0, m.Column1Row0);
            Assert.AreEqual(3.0, m.Column2Row0);
            Assert.AreEqual(4.0, m.Column3Row0);
            Assert.AreEqual(5.0, m.Column0Row1);
            Assert.AreEqual(6.0, m.Column1Row1);
            Assert.AreEqual(7.0, m.Column2Row1);
            Assert.AreEqual(8.0, m.Column3Row1);

            Assert.AreEqual(1.0, m.ReadOnlyColumnMajorValues[0]);
            Assert.AreEqual(5.0, m.ReadOnlyColumnMajorValues[1]);
            Assert.AreEqual(2.0, m.ReadOnlyColumnMajorValues[2]);
            Assert.AreEqual(6.0, m.ReadOnlyColumnMajorValues[3]);
            Assert.AreEqual(3.0, m.ReadOnlyColumnMajorValues[4]);
            Assert.AreEqual(7.0, m.ReadOnlyColumnMajorValues[5]);
            Assert.AreEqual(4.0, m.ReadOnlyColumnMajorValues[6]);
            Assert.AreEqual(8.0, m.ReadOnlyColumnMajorValues[7]);
        }
Esempio n. 7
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        public void Equals()
        {
            Matrix42<double> a = new Matrix42<double>(
                1.0, 2.0, 3.0, 4.0,
                5.0, 6.0, 7.0, 8.0);
            Matrix42<double> b = new Matrix42<double>(0.0);
            Matrix42<double> c = new Matrix42<double>(
                1.0, 2.0, 3.0, 4.0,
                5.0, 6.0, 7.0, 8.0);

            Assert.IsTrue(a.Equals(c));
            Assert.IsTrue(c.Equals(a));
            Assert.IsTrue(a == c);
            Assert.IsTrue(c == a);
            Assert.IsFalse(c != a);
            Assert.IsFalse(c != a);
            Assert.IsFalse(a.Equals(b));
            Assert.IsFalse(b.Equals(a));
            Assert.IsFalse(a == b);
            Assert.IsFalse(b == a);
            Assert.IsTrue(a != b);
            Assert.IsTrue(b != a);

            object objA = a;
            object objB = b;
            object objC = c;

            Assert.IsTrue(a.Equals(objA));
            Assert.IsTrue(a.Equals(objC));
            Assert.IsFalse(a.Equals(objB));

            Assert.IsTrue(objA.Equals(objC));
            Assert.IsFalse(objA.Equals(objB));

            Assert.IsFalse(a.Equals(null));
            Assert.IsFalse(a.Equals(5));
        }
Esempio n. 8
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        public void TestGetHashCode()
        {
            Matrix42<double> a = new Matrix42<double>(
                1.0, 2.0, 3.0, 4.0,
                5.0, 6.0, 7.0, 8.0);
            Matrix42<double> b = new Matrix42<double>(0.0);
            Matrix42<double> c = new Matrix42<double>(
                1.0, 2.0, 3.0, 4.0,
                5.0, 6.0, 7.0, 8.0);

            Assert.AreEqual(a.GetHashCode(), c.GetHashCode());
            Assert.AreNotEqual(a.GetHashCode(), b.GetHashCode());
        }
Esempio n. 9
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 public override void Set(Context context, DrawState drawState, SceneState sceneState)
 {
     _uniform.Value = Matrix42 <float> .DoubleToFloat(sceneState.ModelZToClipCoordinates);
 }