public void CreateRotationZTest(float angle)
        {
            float     radians = (float)(angle * System.Math.PI / 180);
            Matrix3x3 matrix  = Matrix3x3.CreateRotationZ(radians);

            float sin = (float)System.Math.Sin(radians);
            float cos = (float)System.Math.Cos(radians);

            float[] expectedArray = new float[9]
            {
                cos, -sin, 0, sin, cos, 0, 0, 0, 1
            };

            CompareMatrixWithArray(matrix, expectedArray);
        }
        public void CreateFromYawPitchRollTest(float yaw, float pitch, float roll)
        {
            float radiansYaw   = (float)(yaw * System.Math.PI / 180);
            float radiansPitch = (float)(pitch * System.Math.PI / 180);
            float radiansRoll  = (float)(roll * System.Math.PI / 180);

            Matrix3x3 matrix = Matrix3x3.CreateFromYawPitchRoll(radiansYaw, radiansPitch, radiansRoll);

            Matrix3x3 xMatrix = Matrix3x3.CreateRotationX(radiansPitch);
            Matrix3x3 yMatrix = Matrix3x3.CreateRotationY(radiansYaw);
            Matrix3x3 zMatrix = Matrix3x3.CreateRotationZ(radiansRoll);

            Matrix3x3 rotationMatrix = (yMatrix * xMatrix) * zMatrix;

            CompareMatrixWithArray(matrix, rotationMatrix.ToArray());
        }