Esempio n. 1
0
 public static void UniformMatrix2x4(int location, bool transpose, ref Matrix2x4d matrix)
 {
     unsafe
     {
         fixed(double *matrix_ptr = &matrix.Row0.X)
         {
             GL.UniformMatrix2x4(location, 1, transpose, matrix_ptr);
         }
     }
 }
Esempio n. 2
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 public void SetUniform(Matrix2x4d matrix, int id)
 {
     GL.UniformMatrix2x4(id, true, ref matrix);
 }
Esempio n. 3
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 public static void UniformMatrix2x4(int location, bool transpose, ref Matrix2x4d matrix)
 {
     unsafe
     {
         fixed (double* matrix_ptr = &matrix.Row0.X)
         {
             GL.UniformMatrix2x4(location, 1, transpose, matrix_ptr);
         }
     }
 }
Esempio n. 4
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 private static void Set(int location, Matrix2x4d value) => GL.UniformMatrix2x4(location, false, ref value);