Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        MatriceMap MatriceMap = FindObjectOfType <MatriceMap>();
        Player     player     = FindObjectOfType <Player>();

        if (player.Pos_X_Matrice > 0 && player.Pos_X_Matrice < (MatriceMap.composition - 1))
        {
            foreach (var s in GetComponentsInChildren <SpriteRenderer>())
            {
                s.enabled = false;
            }
        }
        else if (player.Pos_X_Matrice == 0)
        {
            GameObject Door = GameObject.FindGameObjectWithTag("Doors_Right");
            foreach (var s in Door.GetComponentsInChildren <SpriteRenderer>())
            {
                s.enabled = false;
            }
        }
        else if (player.Pos_X_Matrice == (MatriceMap.composition - 1))
        {
            GameObject Door = GameObject.FindGameObjectWithTag("Doors_Left");
            foreach (var s in Door.GetComponentsInChildren <SpriteRenderer>())
            {
                s.enabled = false;
            }
        }
    }
Esempio n. 2
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            MatriceMap MatriceMap = FindObjectOfType <MatriceMap>();
            Player     player     = FindObjectOfType <Player>();

            if (player.transform.lossyScale.x < 0)
            {
                MatriceMap.Next_Map_On_Left(player.Pos_X_Matrice, player.Pos_Y_Matrice);
            }
            else
            {
                MatriceMap.Next_Map_On_Right(player.Pos_X_Matrice, player.Pos_Y_Matrice);
            }
        }
    }