Inheritance: MonoBehaviour
Esempio n. 1
0
 void Start()
 {
     SoundManager.SOUNDS.playSound(SoundManager.UI_CLICK,CameraCollider.MATHIUS_EARTH_CAM);
     stats = MasterController.BRAIN.sm();
     gs = GAMESTATE.RESUME;
     MUI = gameObject.GetComponent<Mathius_UI>();
 }
    void Start()
    {
        TOP_PLAYER_COUNT = 10;
        content = new ArrayList();
        highscore = new ArrayList(TOP_PLAYER_COUNT);
        FILENAME = Application.persistentDataPath + "/highscores.txt";
        _gameOver_score = 0;

        ourScore = GameObject.Find("G1").GetComponent("Mathius_UI") as Mathius_UI;
        load ();
    }
Esempio n. 3
0
    void Start()
    {
        SoundManager.SOUNDS.playSound(SoundManager.UI_CLICK,MasterController.UI_CAMERA_ALT);
        gui = new GUIManager(thisMetalGUISkin);

        gui.OnClick += HandleGuiOnClick;
        gui.CreateGUIObject(NEXT,
                            "Next",
                            new Rect(8*(Screen.width/10) ,(95*(Screen.height/100)) ,(2*(Screen.width/10)) ,(10*(Screen.height/100))),
                            GUIType.Button,
                            "box");

        pc = MasterController.BRAIN.pci();

        pc.onGesturePerformed += HandlePconGesturePerformed;
        stats = MasterController.BRAIN.sm();
        gs = 0;
        MUI = gameObject.GetComponent<Mathius_UI>();
        creditTimer = 20.0f;

        gui.connect(NEXT,NEXT,NEXT,NEXT,NEXT);
        gui.pointer = NEXT;
    }