private void Set_nodeColor_gradient(ref yed_node_color_line_class yED_node_color_line, float nodeValue, float maxValue, float minValue)
 {
     if (nodeValue <= 0)
     {
         yED_node_color_line.Hexadecimal_color = Math_class.Get_hexadecimal_code(150, 150, 150);
     }
     else
     {
         yED_node_color_line.Hexadecimal_color = Get_hexadecimal_nodeColor_gradient(nodeValue, maxValue, minValue);
     }
 }
        private string Get_hexadecimal_nodeColor_gradient(float nodeValue, float maxValue, float minValue)
        {
            if (float.IsPositiveInfinity(nodeValue))
            {
                nodeValue = float.MaxValue;
            }
            if (float.IsPositiveInfinity(maxValue))
            {
                maxValue = float.MaxValue;
            }
            float relative_node_value = (nodeValue - minValue) / (maxValue - minValue);
            int   red       = -1;
            int   green     = -1;
            int   blue      = -1;
            int   max_blue  = 100;
            int   max_green = 150;
            int   max_red   = 255;
            float step_size = 0.33333333333333333333333333333333F;

            if (relative_node_value < step_size)  // Blue --> green
            {
                red   = 0;
                green = (int)Math.Round(relative_node_value / step_size * max_green);
                blue  = max_blue - (int)Math.Round(relative_node_value / step_size * max_blue);
            }
            else if ((relative_node_value >= step_size) && (relative_node_value < 2 * step_size)) // Green --> Yellow
            {
                red   = (int)Math.Round((relative_node_value - step_size) / step_size * max_red);
                green = max_green;
                blue  = 0;
            }
            else   // Yellow --> red
            {
                red   = max_red;
                green = max_green - (int)Math.Round((relative_node_value - 2 * step_size) / step_size * max_green);
                blue  = 0;
            }
            return(Math_class.Get_hexadecimal_code(red, green, blue));
        }