Esempio n. 1
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    public void HandleVolumeChange()
    {
        float musicVolume = MathX.LinearToDecibels(musicSlider.value);
        float sfxVolume   = MathX.LinearToDecibels(sfxSlider.value);

        mixer.SetFloat("musicVolume", musicVolume);
        mixer.SetFloat("sfxVolume", sfxVolume);

        PlayerPrefs.SetFloat("musicVolume", musicSlider.value);
        PlayerPrefs.SetFloat("sfxVolume", sfxSlider.value);
    }
Esempio n. 2
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 private void Start()
 {
     mixer.SetFloat("masterVolume", MathX.LinearToDecibels(saveHelper.Settings.masterVolume));
     mixer.SetFloat("musicVolume", MathX.LinearToDecibels(saveHelper.Settings.musicVolume));
     mixer.SetFloat("sfxVolume", MathX.LinearToDecibels(saveHelper.Settings.sfxVolume));
 }
Esempio n. 3
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 private void OnSFXValueChanged(float value)
 {
     saveHelper.Settings.sfxVolume = value;
     mixer.SetFloat("sfxVolume", MathX.LinearToDecibels(value));
 }
Esempio n. 4
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 private void OnMasterValueChanged(float value)
 {
     saveHelper.Settings.masterVolume = value;
     mixer.SetFloat("masterVolume", MathX.LinearToDecibels(value));
 }