//not serialized...
 private void Awake()
 {
     //SetSpawnList();
     if (spawnContainer == null)
     {
         spawnContainer = transform;
     }
     MathFs.SetList(ref spawns, spawnContainer);
 }
 private void Awake()
 {
     spawnPointsParent = transform;
     //spawnPoints = new Transform[spawnPointsParent.childCount];
     zonesManagers = new ZonesManager[spawnPointsParent.childCount];
     for (int i = 0; i < zonesManagers.Length; i++)
     {
         zonesManagers[i] = spawnPointsParent.GetChild(i).GetComponent <ZonesManager>();
     }
     zonesManagers = MathFs.RandomizeArray(zonesManagers);
 }