internal void FillFill(Game game, Vector3IntRef a_, Vector3IntRef b_) { int startx = MathCi.MinInt(a_.X, b_.X); int endx = MathCi.MaxInt(a_.X, b_.X); int starty = MathCi.MinInt(a_.Y, b_.Y); int endy = MathCi.MaxInt(a_.Y, b_.Y); int startz = MathCi.MinInt(a_.Z, b_.Z); int endz = MathCi.MaxInt(a_.Z, b_.Z); for (int x = startx; x <= endx; x++) { for (int y = starty; y <= endy; y++) { for (int z = startz; z <= endz; z++) { if (fillarea.Count() > game.fillAreaLimit) { ClearFillArea(game); return; } if (!game.IsFillBlock(game.map.GetBlock(x, y, z))) { fillarea.Set(x, y, z, game.map.GetBlock(x, y, z)); game.SetBlock(x, y, z, game.d_Data.BlockIdFillArea()); game.RedrawBlock(x, y, z); } } } } }
public override InterpolatedObject InterpolatedState(int timeMilliseconds) { int curtimeMilliseconds = timeMilliseconds; int interpolationtimeMilliseconds = curtimeMilliseconds - DELAYMILLISECONDS; int p1; int p2; if (receivedCount == 0) { return(null); } InterpolatedObject result; if (receivedCount > 0 && interpolationtimeMilliseconds < received[0].timestampMilliseconds) { p1 = 0; p2 = 0; } //extrapolate else if (EXTRAPOLATE && (receivedCount >= 2) && interpolationtimeMilliseconds > received[receivedCount - 1].timestampMilliseconds) { p1 = receivedCount - 2; p2 = receivedCount - 1; interpolationtimeMilliseconds = MathCi.MinInt(interpolationtimeMilliseconds, received[receivedCount - 1].timestampMilliseconds + EXTRAPOLATION_TIMEMILLISECONDS); } else { p1 = 0; for (int i = 0; i < receivedCount; i++) { if (received[i].timestampMilliseconds <= interpolationtimeMilliseconds) { p1 = i; } } p2 = p1; if (receivedCount - 1 > p1) { p2++; } } if (p1 == p2) { result = received[p1].content; } else { float one = 1; result = req.Interpolate(received[p1].content, received[p2].content, (one * (interpolationtimeMilliseconds - received[p1].timestampMilliseconds) / (received[p2].timestampMilliseconds - received[p1].timestampMilliseconds))); } return(result); }
public override void OnNewFrameFixed(Game game, NewFrameEventArgs args) { if (game.reloadstartMilliseconds != 0 && (game.one * (game.platform.TimeMillisecondsFromStart() - game.reloadstartMilliseconds) / 1000) > game.DeserializeFloat(game.blocktypes[game.reloadblock].ReloadDelayFloat)) { { int loaded = game.TotalAmmo[game.reloadblock]; loaded = MathCi.MinInt(game.blocktypes[game.reloadblock].AmmoMagazine, loaded); game.LoadedAmmo[game.reloadblock] = loaded; game.reloadstartMilliseconds = 0; game.reloadblock = -1; } } }
internal void ProcessPacket(Packet_Server packet) { if (game.packetHandlers[packet.Id] != null) { game.packetHandlers[packet.Id].Handle(game, packet); } switch (packet.Id) { case Packet_ServerIdEnum.ServerIdentification: { string invalidversionstr = game.language.InvalidVersionConnectAnyway(); game.serverGameVersion = packet.Identification.MdProtocolVersion; if (game.serverGameVersion != game.platform.GetGameVersion()) { game.ChatLog("[GAME] Different game versions"); string q = game.platform.StringFormat2(invalidversionstr, game.platform.GetGameVersion(), game.serverGameVersion); game.invalidVersionDrawMessage = q; game.invalidVersionPacketIdentification = packet; } else { game.ProcessServerIdentification(packet); } game.ReceivedMapLength = 0; } break; case Packet_ServerIdEnum.Ping: { game.SendPingReply(); game.ServerInfo.ServerPing.Send(game.platform); } break; case Packet_ServerIdEnum.PlayerPing: { game.ServerInfo.ServerPing.Receive(game.platform); } break; case Packet_ServerIdEnum.LevelInitialize: { game.ChatLog("[GAME] Initialized map loading"); game.ReceivedMapLength = 0; game.InvokeMapLoadingProgress(0, 0, game.language.Connecting()); } break; case Packet_ServerIdEnum.LevelDataChunk: { game.InvokeMapLoadingProgress(packet.LevelDataChunk.PercentComplete, game.ReceivedMapLength, packet.LevelDataChunk.Status); } break; case Packet_ServerIdEnum.LevelFinalize: { game.ChatLog("[GAME] Finished map loading"); } break; case Packet_ServerIdEnum.SetBlock: { int x = packet.SetBlock.X; int y = packet.SetBlock.Y; int z = packet.SetBlock.Z; int type = packet.SetBlock.BlockType; //try { game.SetTileAndUpdate(x, y, z, type); } //catch { Console.WriteLine("Cannot update tile!"); } } break; case Packet_ServerIdEnum.FillArea: { int ax = packet.FillArea.X1; int ay = packet.FillArea.Y1; int az = packet.FillArea.Z1; int bx = packet.FillArea.X2; int by = packet.FillArea.Y2; int bz = packet.FillArea.Z2; int startx = MathCi.MinInt(ax, bx); int endx = MathCi.MaxInt(ax, bx); int starty = MathCi.MinInt(ay, by); int endy = MathCi.MaxInt(ay, by); int startz = MathCi.MinInt(az, bz); int endz = MathCi.MaxInt(az, bz); int blockCount = packet.FillArea.BlockCount; { for (int x = startx; x <= endx; x++) { for (int y = starty; y <= endy; y++) { for (int z = startz; z <= endz; z++) { // if creative mode is off and player run out of blocks if (blockCount == 0) { return; } //try { game.SetTileAndUpdate(x, y, z, packet.FillArea.BlockType); } //catch //{ // Console.WriteLine("Cannot update tile!"); //} blockCount--; } } } } } break; case Packet_ServerIdEnum.FillAreaLimit: { game.fillAreaLimit = packet.FillAreaLimit.Limit; if (game.fillAreaLimit > 100000) { game.fillAreaLimit = 100000; } } break; case Packet_ServerIdEnum.Freemove: { game.AllowFreemove = packet.Freemove.IsEnabled != 0; if (!game.AllowFreemove) { game.controls.SetFreemove(FreemoveLevelEnum.None); game.movespeed = game.basemovespeed; game.Log(game.language.MoveNormal()); } } break; case Packet_ServerIdEnum.PlayerSpawnPosition: { int x = packet.PlayerSpawnPosition.X; int y = packet.PlayerSpawnPosition.Y; int z = packet.PlayerSpawnPosition.Z; game.playerPositionSpawnX = x; game.playerPositionSpawnY = z; game.playerPositionSpawnZ = y; game.Log(game.platform.StringFormat(game.language.SpawnPositionSetTo(), game.platform.StringFormat3("{0},{1},{2}", game.platform.IntToString(x), game.platform.IntToString(y), game.platform.IntToString(z)))); } break; case Packet_ServerIdEnum.Message: { game.AddChatline(packet.Message.Message); game.ChatLog(packet.Message.Message); } break; case Packet_ServerIdEnum.DisconnectPlayer: { game.ChatLog(game.platform.StringFormat("[GAME] Disconnected by the server ({0})", packet.DisconnectPlayer.DisconnectReason)); //Exit mouse pointer lock if necessary if (game.platform.IsMousePointerLocked()) { game.platform.ExitMousePointerLock(); } //When server disconnects player, return to main menu game.platform.MessageBoxShowError(packet.DisconnectPlayer.DisconnectReason, "Disconnected from server"); game.ExitToMainMenu_(); break; } case Packet_ServerIdEnum.PlayerStats: { Packet_ServerPlayerStats p = packet.PlayerStats; game.PlayerStats = p; } break; case Packet_ServerIdEnum.FiniteInventory: { //check for null so it's possible to connect //to old versions of game (before 2011-05-05) if (packet.Inventory.Inventory != null) { //d_Inventory.CopyFrom(ConvertInventory(packet.Inventory.Inventory)); game.UseInventory(packet.Inventory.Inventory); } //FiniteInventory = packet.FiniteInventory.BlockTypeAmount; //ENABLE_FINITEINVENTORY = packet.FiniteInventory.IsFinite; //FiniteInventoryMax = packet.FiniteInventory.Max; } break; case Packet_ServerIdEnum.Season: { packet.Season.Hour -= 1; if (packet.Season.Hour < 0) { //shouldn't happen packet.Season.Hour = 12 * Game.HourDetail; } int sunlight = game.NightLevels[packet.Season.Hour]; game.SkySphereNight = sunlight < 8; game.d_SunMoonRenderer.day_length_in_seconds = 60 * 60 * 24 / packet.Season.DayNightCycleSpeedup; int hour = packet.Season.Hour / Game.HourDetail; if (game.d_SunMoonRenderer.GetHour() != hour) { game.d_SunMoonRenderer.SetHour(hour); } if (game.sunlight_ != sunlight) { game.sunlight_ = sunlight; //d_Shadows.ResetShadows(); game.RedrawAllBlocks(); } } break; case Packet_ServerIdEnum.BlobInitialize: { game.blobdownload = new CitoMemoryStream(); //blobdownloadhash = ByteArrayToString(packet.BlobInitialize.hash); game.blobdownloadname = packet.BlobInitialize.Name; game.blobdownloadmd5 = packet.BlobInitialize.Md5; } break; case Packet_ServerIdEnum.BlobPart: { int length = game.platform.ByteArrayLength(packet.BlobPart.Data); game.blobdownload.Write(packet.BlobPart.Data, 0, length); game.ReceivedMapLength += length; } break; case Packet_ServerIdEnum.BlobFinalize: { byte[] downloaded = game.blobdownload.ToArray(); if (game.blobdownloadname != null) // old servers { game.SetFile(game.blobdownloadname, game.blobdownloadmd5, downloaded, game.blobdownload.Length()); } game.blobdownload = null; } break; case Packet_ServerIdEnum.Sound: { game.PlaySoundAt(packet.Sound.Name, packet.Sound.X, packet.Sound.Y, packet.Sound.Z); } break; case Packet_ServerIdEnum.RemoveMonsters: { for (int i = Game.entityMonsterIdStart; i < Game.entityMonsterIdStart + Game.entityMonsterIdCount; i++) { game.entities[i] = null; } } break; case Packet_ServerIdEnum.Translation: game.language.Override(packet.Translation.Lang, packet.Translation.Id, packet.Translation.Translation); break; case Packet_ServerIdEnum.BlockType: game.NewBlockTypes[packet.BlockType.Id] = packet.BlockType.Blocktype; break; case Packet_ServerIdEnum.SunLevels: game.NightLevels = packet.SunLevels.Sunlevels; break; case Packet_ServerIdEnum.LightLevels: for (int i = 0; i < packet.LightLevels.LightlevelsCount; i++) { game.mLightLevels[i] = game.DeserializeFloat(packet.LightLevels.Lightlevels[i]); } break; case Packet_ServerIdEnum.Follow: IntRef oldFollowId = game.FollowId(); game.Follow = packet.Follow.Client; if (packet.Follow.Tpp != 0) { game.SetCamera(CameraType.Overhead); game.player.position.rotx = Game.GetPi(); game.GuiStateBackToGame(); } else { game.SetCamera(CameraType.Fpp); } break; case Packet_ServerIdEnum.Bullet: game.EntityAddLocal(game.CreateBulletEntity( game.DeserializeFloat(packet.Bullet.FromXFloat), game.DeserializeFloat(packet.Bullet.FromYFloat), game.DeserializeFloat(packet.Bullet.FromZFloat), game.DeserializeFloat(packet.Bullet.ToXFloat), game.DeserializeFloat(packet.Bullet.ToYFloat), game.DeserializeFloat(packet.Bullet.ToZFloat), game.DeserializeFloat(packet.Bullet.SpeedFloat))); break; case Packet_ServerIdEnum.Ammo: if (!game.ammostarted) { game.ammostarted = true; for (int i = 0; i < packet.Ammo.TotalAmmoCount; i++) { Packet_IntInt k = packet.Ammo.TotalAmmo[i]; game.LoadedAmmo[k.Key_] = MathCi.MinInt(k.Value_, game.blocktypes[k.Key_].AmmoMagazine); } } game.TotalAmmo = new int[GlobalVar.MAX_BLOCKTYPES]; for (int i = 0; i < packet.Ammo.TotalAmmoCount; i++) { game.TotalAmmo[packet.Ammo.TotalAmmo[i].Key_] = packet.Ammo.TotalAmmo[i].Value_; } break; case Packet_ServerIdEnum.Explosion: { Entity entity = new Entity(); entity.expires = new Expires(); entity.expires.timeLeft = game.DeserializeFloat(packet.Explosion.TimeFloat); entity.push = packet.Explosion; game.EntityAddLocal(entity); } break; case Packet_ServerIdEnum.Projectile: { Entity entity = new Entity(); Sprite sprite = new Sprite(); sprite.image = "ChemicalGreen.png"; sprite.size = 14; sprite.animationcount = 0; sprite.positionX = game.DeserializeFloat(packet.Projectile.FromXFloat); sprite.positionY = game.DeserializeFloat(packet.Projectile.FromYFloat); sprite.positionZ = game.DeserializeFloat(packet.Projectile.FromZFloat); entity.sprite = sprite; Grenade_ grenade = new Grenade_(); grenade.velocityX = game.DeserializeFloat(packet.Projectile.VelocityXFloat); grenade.velocityY = game.DeserializeFloat(packet.Projectile.VelocityYFloat); grenade.velocityZ = game.DeserializeFloat(packet.Projectile.VelocityZFloat); grenade.block = packet.Projectile.BlockId; grenade.sourcePlayer = packet.Projectile.SourcePlayerID; entity.grenade = grenade; entity.expires = Expires.Create(game.DeserializeFloat(packet.Projectile.ExplodesAfterFloat)); game.EntityAddLocal(entity); } break; case Packet_ServerIdEnum.BlockTypes: game.blocktypes = game.NewBlockTypes; game.NewBlockTypes = new Packet_BlockType[GlobalVar.MAX_BLOCKTYPES]; int textureInAtlasIdsCount = 1024; string[] textureInAtlasIds = new string[textureInAtlasIdsCount]; int lastTextureId = 0; for (int i = 0; i < GlobalVar.MAX_BLOCKTYPES; i++) { if (game.blocktypes[i] != null) { string[] to_load = new string[7]; int to_loadLength = 7; { to_load[0] = game.blocktypes[i].TextureIdLeft; to_load[1] = game.blocktypes[i].TextureIdRight; to_load[2] = game.blocktypes[i].TextureIdFront; to_load[3] = game.blocktypes[i].TextureIdBack; to_load[4] = game.blocktypes[i].TextureIdTop; to_load[5] = game.blocktypes[i].TextureIdBottom; to_load[6] = game.blocktypes[i].TextureIdForInventory; } for (int k = 0; k < to_loadLength; k++) { if (!Contains(textureInAtlasIds, textureInAtlasIdsCount, to_load[k])) { textureInAtlasIds[lastTextureId++] = to_load[k]; } } } } game.d_Data.UseBlockTypes(game.platform, game.blocktypes, GlobalVar.MAX_BLOCKTYPES); for (int i = 0; i < GlobalVar.MAX_BLOCKTYPES; i++) { Packet_BlockType b = game.blocktypes[i]; if (b == null) { continue; } //Indexed by block id and TileSide. if (textureInAtlasIds != null) { game.TextureId[i][0] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdTop); game.TextureId[i][1] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdBottom); game.TextureId[i][2] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdFront); game.TextureId[i][3] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdBack); game.TextureId[i][4] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdLeft); game.TextureId[i][5] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdRight); game.TextureIdForInventory[i] = IndexOf(textureInAtlasIds, textureInAtlasIdsCount, b.TextureIdForInventory); } } game.UseTerrainTextures(textureInAtlasIds, textureInAtlasIdsCount); game.handRedraw = true; game.RedrawAllBlocks(); break; case Packet_ServerIdEnum.ServerRedirect: game.ChatLog("[GAME] Received server redirect"); //Leave current server game.SendLeave(Packet_LeaveReasonEnum.Leave); //Exit game screen and create new game instance game.ExitAndSwitchServer(packet.Redirect); break; } }