Esempio n. 1
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 /// <summary>
 ///     Creates a new <see cref="ConstantBuffer" /> with the specified size in bytes.
 /// </summary>
 /// <param name="graphicsDevice"> The graphics device. </param>
 /// <param name="sizeInBytes">    The size in bytes. </param>
 /// <param name="resourceUsage">  (Optional) The resource usage. </param>
 /// <param name="cpuAccessFlags"> (Optional) The CPU access flags. </param>
 /// <returns>
 ///     A <see cref="ConstantBuffer" />.
 /// </returns>
 /// <remarks>
 ///     The <paramref name="sizeInBytes" /> must be a multiple of 16,
 ///     if not it will be calculated to the minimum multiple of 16 fitting it in.
 ///     e.g.
 ///     - a size in bytes of 11 will be 16.
 ///     - a size in bytes of 23 will be 32.
 ///     - a size in bytes of 80 will be 80.
 ///     > see https://docs.microsoft.com/de-de/windows/win32/api/d3d11/ns-d3d11-d3d11_buffer_desc#remarks
 /// </remarks>
 public static ConstantBuffer Create(IGraphicsDevice graphicsDevice,
                                     int sizeInBytes,
                                     ResourceUsage resourceUsage   = ResourceUsage.Default,
                                     CpuAccessFlags cpuAccessFlags = CpuAccessFlags.None)
 {
     return(new ConstantBuffer(
                new Buffer(
                    graphicsDevice.Device,
                    Math2.Ceiling(sizeInBytes / 16.0f) * 16,
                    resourceUsage,
                    BindFlags.ConstantBuffer,
                    cpuAccessFlags,
                    ResourceOptionFlags.None,
                    0)));
 }
Esempio n. 2
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        private static ushort E2S(byte[] data, int offset, int length, byte[] buffer, int bufferOffset,
                                  out int bufferLength)
        {
            bufferLength = length + Math2.Ceiling(length / 7.0f);
            uint checksum = s_h0;

            while (offset + 7 < length)
            {
                E2S(&checksum, buffer, bufferOffset, data, offset, 7);
                bufferOffset += 8;
                offset       += 7;
            }
            E2S(&checksum, buffer, bufferOffset, data, offset, length - offset);

            return((ushort)(CONE | ((ushort)checksum ^ (checksum >> 16))));
        }
Esempio n. 3
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        internal static ushort S2E(byte *src, int offset, int length, byte[] buffer, out int bufferLength)
        {
            bufferLength = length - Math2.Ceiling(length / 8.0);
            uint checksum = s_h0;
            int  o1       = 0;

            fixed(byte *dest = buffer)
            {
                while (offset + 8 < length)
                {
                    Deserialize(&checksum, dest, o1, src, offset, 8);
                    o1     += 7;
                    offset += 8;
                }
                Deserialize(&checksum, dest, o1, src, offset, length - offset);
            }

            return((ushort)(CONE | ((ushort)checksum ^ (checksum >> 16))));
        }
Esempio n. 4
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 internal static int DecodedPayloadLength(int length)
 {
     return(length - Math2.Ceiling(length / 8.0));
 }
Esempio n. 5
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 internal static int EncodedPayloadLength(int length)
 {
     return(length + Math2.Ceiling(length / 7.0f));
 }
Esempio n. 6
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 internal static void SerializeTcp(uint commandID, byte[] data, int offset, int length, uint responseID,
                                   EncryptionMode encryptionMode, out byte[] send, out int size)
 {
     send = ByteArrayPool.Rent(Constants.TCP_HEADER_SIZE + 9 + length + Math2.Ceiling(length / 7.0f));
     SerializeTcp(commandID, data, offset, length, responseID, encryptionMode, send, out size);
 }