public void TestAdd() { Assert.Equal(20, Math.Add(10, 10)); }
public void Add_WhenCalled_ReturnTheSumOfArguments() { var result = _math.Add(1, 2); Assert.That(_math, Is.Not.Null); }
public double Add(double x, double y) { return(_math.Add(x, y)); }
public void Add_WhenCalled_ReturnSumOfArguments() { var result = _math.Add(10, 30); Assert.That(result, Is.EqualTo(40)); }
public void Add_WhenCalled_ReturnsSumOfValues() { var result = _math.Add(1, 2); Assert.AreEqual(result, 3); }
public static PointF Bezier(PointF _Start, PointF _Control, PointF _End, float _Percent) { return(Math.Add(Math.Add(Math.Multiply(_Start, ((1 - _Percent) * (1 - _Percent))), Math.Multiply(_Control, (2 * _Percent * (1 - _Percent)))), Math.Multiply(_End, (_Percent * _Percent)))); }
public void Add_WhenCalled_ReturnSumOfArguments() { var result = _math.Add(1, 2); //pouzivat jednoduche argumenty, aby neboli metuce Assert.That(result, Is.EqualTo(3)); }
public void Add_OnePlusOne_ReturnsTwo() { var result = _math.Add(1, 1); Assert.That(result, Is.EqualTo(2)); }
public void Add_AddsTwoNumbers(int a, int b) { Assert.Equal(a + b, Math.Add(a, b)); }
public Property Adding_is_commutative(int x, int y) { return((Math.Add(x, y) == Math.Add(y, x)).ToProperty()); }
public static Number <T> operator +(Number <T> x, Number <T> y) { return(math.Add(x.Value, y.Value)); }
public Property Add0_is_invariant(int x) { return((Math.Add(x, 0) == x).ToProperty()); }
public Property Subtract1_after_Add1_is_invariant(int x) { return((Math.Add(Math.Add(x, 1), -1) == x).ToProperty()); }
public void Add_WhenCalled_ReturnSumOfArguments(int a, int b, int expectedResult) { var result = _math.Add(a, b); Assert.AreEqual(result, expectedResult); }
//[Ignore("I don't want any doctor pass the trust level :)")] public void CheckTrustLevelOfDoctor() { var result = _math.Add(5, 6); Assert.That(result, Is.EqualTo(11)); }
/// <summary> /// Add a pixel to the quadtree. /// </summary> /// <param name="IPixel">A pixel of type T.</param> public void Add(IPixel <T> IPixel) { if (this.Contains(IPixel)) { #region Check subtrees... if (Subtree1 != null && Subtree1.Contains(IPixel)) { Subtree1.Add(IPixel); } else if (Subtree2 != null && Subtree2.Contains(IPixel)) { Subtree2.Add(IPixel); } else if (Subtree3 != null && Subtree3.Contains(IPixel)) { Subtree3.Add(IPixel); } else if (Subtree4 != null && Subtree4.Contains(IPixel)) { Subtree4.Add(IPixel); } #endregion #region ...or the embedded data. else if (EmbeddedPixels.Count < MaxNumberOfEmbeddedPixels) { EmbeddedPixels.Add(IPixel); } #endregion #region If necessary create subtrees... else { #region Create Subtrees if (Subtree1 == null) { Subtree1 = new Quadtree <T>(Left, Top, Math.Add(Left, Math.Div2(Width)), Math.Add(Top, Math.Div2(Height)), MaxNumberOfEmbeddedPixels); Subtree1.OnTreeSplit += OnTreeSplit; } if (Subtree2 == null) { Subtree2 = new Quadtree <T>(Math.Add(Left, Math.Div2(Width)), Top, Right, Math.Add(Top, Math.Div2(Height)), MaxNumberOfEmbeddedPixels); Subtree2.OnTreeSplit += OnTreeSplit; } if (Subtree3 == null) { Subtree3 = new Quadtree <T>(Left, Math.Add(Top, Math.Div2(Height)), Math.Add(Left, Math.Div2(Width)), Bottom, MaxNumberOfEmbeddedPixels); Subtree3.OnTreeSplit += OnTreeSplit; } if (Subtree4 == null) { Subtree4 = new Quadtree <T>(Math.Add(Left, Math.Div2(Width)), Math.Add(Top, Math.Div2(Height)), Right, Bottom, MaxNumberOfEmbeddedPixels); Subtree4.OnTreeSplit += OnTreeSplit; } #endregion #region Fire QuadtreeSplit event if (OnTreeSplit != null) { OnTreeSplit(this, IPixel); } #endregion #region Move all embedded data into the subtrees EmbeddedPixels.Add(IPixel); foreach (var _Pixel in EmbeddedPixels) { if (Subtree1.Contains(_Pixel)) { Subtree1.Add(_Pixel); } else if (Subtree2.Contains(_Pixel)) { Subtree2.Add(_Pixel); } else if (Subtree3.Contains(_Pixel)) { Subtree3.Add(_Pixel); } else if (Subtree4.Contains(_Pixel)) { Subtree4.Add(_Pixel); } else { throw new Exception("Mist!"); } } EmbeddedPixels.Clear(); #endregion } #endregion } else { throw new QT_OutOfBoundsException <T>(this, IPixel); } }
//[Fact(Skip = "reason")] ignoring public void Add_WhenCalled_ReturnSumOfArguments() { var result = _math.Add(1, 2); Assert.Equal(3, result); }
[TestCase(2, 1, 3)] // test methoduna parametre yolladık public void Add_WhenCalled_ReturnTheSumOfArguments(int a, int b, int expectedResult) // testi parametize ettik { var result = _math.Add(a, b); Assert.That(result, Is.EqualTo(expectedResult)); // gelen result 3 olmalı dedik }
public void Add_WhenCalled_ReturnArgSum() { var result = _math.Add(1, 2); Assert.That(result, Is.EqualTo(3)); }
public void Add_WhenCalled_ReturnSumOfTheArguments() { var sum = _math.Add(1, 2); Assert.That(sum, Is.EqualTo(3)); }
public void Add_WhenCalled_ReturnsSumOfTwoNumbers() { var result = _math.Add(1, 3); Assert.That(result, Is.EqualTo(4)); }
public void Add_ShouldAddTwoNumbers_ShouldReturnTrue() { var result = math.Add(1, 2); Assert.That(result, Is.EqualTo(3)); }
/// <summary> /// Add a voxel to the octree. /// </summary> /// <param name="Voxel">A voxel of type T.</param> public void Add(IVoxel <T> Voxel) { if (this.Contains(Voxel)) { #region Check subtrees... if (Subtree1 != null && Subtree1.Contains(Voxel)) { Subtree1.Add(Voxel); } else if (Subtree2 != null && Subtree2.Contains(Voxel)) { Subtree2.Add(Voxel); } else if (Subtree3 != null && Subtree3.Contains(Voxel)) { Subtree3.Add(Voxel); } else if (Subtree4 != null && Subtree4.Contains(Voxel)) { Subtree4.Add(Voxel); } else if (Subtree5 != null && Subtree5.Contains(Voxel)) { Subtree5.Add(Voxel); } else if (Subtree6 != null && Subtree6.Contains(Voxel)) { Subtree6.Add(Voxel); } else if (Subtree7 != null && Subtree7.Contains(Voxel)) { Subtree7.Add(Voxel); } else if (Subtree8 != null && Subtree8.Contains(Voxel)) { Subtree8.Add(Voxel); } #endregion #region ...or the embedded data. else if (EmbeddedVoxels.Count < MaxNumberOfEmbeddedVoxels) { EmbeddedVoxels.Add(Voxel); } #endregion #region If necessary create subtrees... else { #region Create Subtrees if (Subtree1 == null) { Subtree1 = new Octree <T>(Left, Top, Front, Math.Add(Left, Math.Div2(Width)), Math.Add(Top, Math.Div2(Height)), Math.Add(Front, Math.Div2(Depth)), MaxNumberOfEmbeddedVoxels); Subtree1.OnTreeSplit += OnTreeSplit; } if (Subtree2 == null) { Subtree2 = new Octree <T>(Math.Add(Left, Math.Div2(Width)), Top, Front, Right, Math.Add(Top, Math.Div2(Height)), Math.Add(Front, Math.Div2(Depth)), MaxNumberOfEmbeddedVoxels); Subtree2.OnTreeSplit += OnTreeSplit; } if (Subtree3 == null) { Subtree3 = new Octree <T>(Left, Math.Add(Top, Math.Div2(Height)), Front, Math.Add(Left, Math.Div2(Width)), Bottom, Math.Add(Front, Math.Div2(Depth)), MaxNumberOfEmbeddedVoxels); Subtree3.OnTreeSplit += OnTreeSplit; } if (Subtree4 == null) { Subtree4 = new Octree <T>(Math.Add(Left, Math.Div2(Width)), Math.Add(Top, Math.Div2(Height)), Front, Right, Bottom, Math.Add(Front, Math.Div2(Depth)), MaxNumberOfEmbeddedVoxels); Subtree4.OnTreeSplit += OnTreeSplit; } if (Subtree5 == null) { Subtree5 = new Octree <T>(Left, Top, Math.Add(Front, Math.Div2(Depth)), Math.Add(Left, Math.Div2(Width)), Math.Add(Top, Math.Div2(Height)), Behind, MaxNumberOfEmbeddedVoxels); Subtree5.OnTreeSplit += OnTreeSplit; } if (Subtree6 == null) { Subtree6 = new Octree <T>(Math.Add(Left, Math.Div2(Width)), Top, Math.Add(Front, Math.Div2(Depth)), Right, Math.Add(Top, Math.Div2(Height)), Behind, MaxNumberOfEmbeddedVoxels); Subtree6.OnTreeSplit += OnTreeSplit; } if (Subtree7 == null) { Subtree7 = new Octree <T>(Left, Math.Add(Top, Math.Div2(Height)), Math.Add(Front, Math.Div2(Depth)), Math.Add(Left, Math.Div2(Width)), Bottom, Behind, MaxNumberOfEmbeddedVoxels); Subtree7.OnTreeSplit += OnTreeSplit; } if (Subtree8 == null) { Subtree8 = new Octree <T>(Math.Add(Left, Math.Div2(Width)), Math.Add(Top, Math.Div2(Height)), Math.Add(Front, Math.Div2(Depth)), Right, Bottom, Behind, MaxNumberOfEmbeddedVoxels); Subtree8.OnTreeSplit += OnTreeSplit; } #endregion #region Fire OctreeSplit event if (OnTreeSplit != null) { OnTreeSplit(this, Voxel); } #endregion #region Move all embedded data into the subtrees EmbeddedVoxels.Add(Voxel); foreach (var _Voxel in EmbeddedVoxels) { if (Subtree1.Contains(_Voxel)) { Subtree1.Add(_Voxel); } else if (Subtree2.Contains(_Voxel)) { Subtree2.Add(_Voxel); } else if (Subtree3.Contains(_Voxel)) { Subtree3.Add(_Voxel); } else if (Subtree4.Contains(_Voxel)) { Subtree4.Add(_Voxel); } else if (Subtree5.Contains(_Voxel)) { Subtree5.Add(_Voxel); } else if (Subtree6.Contains(_Voxel)) { Subtree6.Add(_Voxel); } else if (Subtree7.Contains(_Voxel)) { Subtree7.Add(_Voxel); } else if (Subtree8.Contains(_Voxel)) { Subtree8.Add(_Voxel); } else { throw new Exception("Mist!"); } } EmbeddedVoxels.Clear(); #endregion } #endregion } else { throw new OT_OutOfBoundsException <T>(this, Voxel); } }
public int Add(int num1, int num2) { return(_math.Add(num1, num2)); }
public void Add_WhenCall_SumOfArguments(int a, int b, int expect) { var result = _math.Add(a, b); Assert.That(result, Is.EqualTo(expect)); }
/// <summary> /// Add an element to the bintree. /// </summary> /// <param name="Element">A element of type T.</param> public void Add(T Element) { if (this.Contains(Element)) { #region Check subtrees... if (Subtree1 != null && Subtree1.Contains(Element)) { Subtree1.Add(Element); } else if (Subtree2 != null && Subtree2.Contains(Element)) { Subtree2.Add(Element); } #endregion #region ...or the embedded data. else if (EmbeddedData.Count < MaxNumberOfEmbeddedElements) { EmbeddedData.Add(Element); } #endregion #region If necessary create subtrees... else { #region Create Subtrees if (Subtree1 == null) { Subtree1 = new Bintree <T>(Left, Math.Add(Left, Math.Div2(Length)), MaxNumberOfEmbeddedElements); Subtree1.OnTreeSplit += OnTreeSplit; } if (Subtree2 == null) { Subtree2 = new Bintree <T>(Math.Add(Left, Math.Div2(Length)), Right, MaxNumberOfEmbeddedElements); Subtree2.OnTreeSplit += OnTreeSplit; } #endregion #region Fire BintreeSplit event if (OnTreeSplit != null) { OnTreeSplit(this, Element); } #endregion #region Move all embedded data into the subtrees EmbeddedData.Add(Element); foreach (var _Element in EmbeddedData) { if (Subtree1.Contains(_Element)) { Subtree1.Add(_Element); } else if (Subtree2.Contains(_Element)) { Subtree2.Add(_Element); } else { throw new Exception("Mist!"); } } EmbeddedData.Clear(); #endregion } #endregion } else { throw new BT_OutOfBoundsException <T>(this, Element); } }
public void Add_WhenCalled_ReturnsTheSumOfArguments(int a, int b, int result) { var sum = _math.Add(a, b); Assert.That(sum, Is.EqualTo(result)); }
public void Add2ParamCorrectResult() { Assert.AreEqual(5, Math.Add(2, 3)); }
public void Add_WhenCalled_ReturnTheSumOfArguments() { var result = _math.Add(1, 2); Assert.That(result, Is.EqualTo(3)); }
public double Add(double a, double b) { return(math.Add(a, b)); }