Esempio n. 1
0
        public bool Equals(DestinyTalentNode input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     NodeIndex == input.NodeIndex ||
                     (NodeIndex.Equals(input.NodeIndex))
                     ) &&
                 (
                     NodeHash == input.NodeHash ||
                     (NodeHash.Equals(input.NodeHash))
                 ) &&
                 (
                     State == input.State ||
                     (State != null && State.Equals(input.State))
                 ) &&
                 (
                     IsActivated == input.IsActivated ||
                     (IsActivated != null && IsActivated.Equals(input.IsActivated))
                 ) &&
                 (
                     StepIndex == input.StepIndex ||
                     (StepIndex.Equals(input.StepIndex))
                 ) &&
                 (
                     MaterialsToUpgrade == input.MaterialsToUpgrade ||
                     (MaterialsToUpgrade != null && MaterialsToUpgrade.SequenceEqual(input.MaterialsToUpgrade))
                 ) &&
                 (
                     ActivationGridLevel == input.ActivationGridLevel ||
                     (ActivationGridLevel.Equals(input.ActivationGridLevel))
                 ) &&
                 (
                     ProgressPercent == input.ProgressPercent ||
                     (ProgressPercent.Equals(input.ProgressPercent))
                 ) &&
                 (
                     Hidden == input.Hidden ||
                     (Hidden != null && Hidden.Equals(input.Hidden))
                 ) &&
                 (
                     NodeStatsBlock == input.NodeStatsBlock ||
                     (NodeStatsBlock != null && NodeStatsBlock.Equals(input.NodeStatsBlock))
                 ));
        }