public void Clear() { if (Renderers != null) { Renderers.Clear(); Renderers = null; } if (Materials != null) { for (int i = 0; i < Materials.Count; i++) { Object.Destroy(Materials[i]); } Materials.Clear(); Materials = null; } if (renderTextureCreated) { CommandBuffer.ReleaseTemporaryRT(tmpRenderTextureID); renderTextureCreated = false; } else { if (CommandBuffer != null) { attachedCamera.RemoveCommandBuffer(CameraEvent.BeforeImageEffects, CommandBuffer); CommandBuffer.Dispose(); CommandBuffer = null; } } //TODO: resettare anche la RenderTexture? }
async Task ExecuteLoadMaterialsCommand() { if (IsBusy) { return; } IsBusy = true; try { Materials.Clear(); var materials = await dataStore.GetAuthorMaterials(AuthorId); foreach (var material in materials) { Materials.Add(material); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
public override void LoadFromXml(XElement element) { base.LoadFromXml(element); DesignID = element.ReadAttribute("designID", string.Empty); Materials.Clear(); if (element.HasAttribute("materials", out XAttribute matAttr)) { var materials = matAttr.Value.Split(','); for (int i = 0; i < materials.Length; i++) { if (int.TryParse(materials[i], out int matID)) { Materials.Add(matID); } } } Bone = null; if (element.HasElement("Bone", out XElement boneElem)) { Bone = new Bone(); Bone.LoadFromXml(boneElem); } }
private void LoadOrClear() { if (size != null && !(Commentaries.Any() && Materials.Any() && Pribors.Any())) { using (var db = new SmetaApplication.DbContexts.SmetaDbAppContext()) { Materials.Clear(); db.MaterialGroups.Where(x => x.WorkId == Id).ToList().ForEach(x => { Materials.Add(new MaterialGroupDemView(x, diff + 1)); }); Pribors.Clear(); db.PriborGroups.Where(x => x.WorkId == Id).ToList().ForEach(x => { Pribors.Add(new PriborGroupView(x)); }); Commentaries.Clear(); db.Commentaries.Where(x => x.WorkSectionId == WorkSectionId).ToList().ForEach(x => { Commentaries.Add(new CommentaryView(x)); }); } } else { Commentaries.Clear(); Materials.Clear(); Pribors.Clear(); } }
public void Reset() { TextureStrings.Clear(); Materials.Clear(); Meshes.Clear(); BoneMaps.Clear(); BoneMapEntries.Clear(); }
/// <summary> /// Clears all vertices, indices, bone tables, materials and strips. /// </summary> public void Clear() { BoneTable.Clear(); Vertices.Clear(); Indices.Clear(); Materials.Clear(); Strips.Clear(); }
public void Dispose(AssetManager assetManager) { TextureStrings.Clear(); Materials.Clear(); Meshes.Clear(); BoneMaps.Clear(); BoneMapEntries.Clear(); }
private void ClearAll() { Vertices.Clear(); Normals.Clear(); Colors.Clear(); UV.Clear(); Geometries.Clear(); Materials.Clear(); BoundingBox = new BoundingBox(); }
/// <summary> /// Clear the selection /// </summary> public void Clear() { Elements.Clear(); Nodes.Clear(); Loads.Clear(); SectionFamilies.Clear(); BuildUpFamilies.Clear(); Materials.Clear(); Sets.Clear(); }
public void Initialize() { ImageKey = "materialAnim"; SelectedImageKey = "materialAnim"; CanRename = true; CanReplace = true; CanExport = true; CanDelete = true; Materials.Clear(); }
public void Dispose() { Frames.Clear(); if (Materials != null) { Materials.Clear(); } if (Textures != null) { Textures.Clear(); } Parser = null; }
/// <summary> /// Erases all model items. /// </summary> public void ResetModel() { ResetLastStiffnessMatrix(); Nodes.Clear(); Materials.Clear(); FrameSections.Clear(); Frames.Clear(); Springs.Clear(); AnalysisCases.Clear(); Combinations.Clear(); }
private void FinalScreen() { loading = 0; MainScreen.currentScreen = this; CreateMarioScreen(); for (int i = 0; i < Materials.Count; i++) { Materials[i].Dispose(); } Materials.Clear(); dThread = new System.Threading.Thread(new System.Threading.ThreadStart(LoadScreen)); dThread.Start(); }
public void Dispose() { Nodes.Clear(); MarkerGroups.Clear(); Regions.Clear(); Materials.Clear(); Bounds.Clear(); foreach (var mesh in Meshes) { mesh.Dispose(); } Meshes.Clear(); }
private void LoadMaterials() { Materials.Clear(); Results.Clear(); var materials = BdoDataService.GetRecipeMatsByRecipeID(SelectedRecipe.Id); foreach (var material in materials) { if (material.IsItem) { material.Item = BdoDataService.GetItemById(material.ItemId.Value); Materials.Add(new RecipeMaterialModel { Name = material.Item.Name, Img = material.Item.Img, Grade = material.Item.Grade, IsItem = true, Id = material.Item.Id, Amount = material.Amount }); } else { //Item Group material.ItemGroup = BdoDataService.GetItemGroupById(material.ItemGroupId.Value); BdoItem item = BdoDataService.FirstItemFromItemGroup(material.ItemGroupId.Value); Materials.Add(new RecipeMaterialModel { Name = material.ItemGroup.Name, Img = material.ItemGroup.Items[0].Img, Grade = ItemGrade.White, IsItem = false, Id = material.ItemGroup.Id, Amount = material.Amount }); } } BdoItem result0 = BdoDataService.GetItemById(SelectedRecipe.Item1Id.Value); Results.Add(result0); if (SelectedRecipe.Item2Id.HasValue) { BdoItem result1 = BdoDataService.GetItemById(SelectedRecipe.Item2Id.Value); Results.Add(result1); } NotifyOfPropertyChange(() => Materials); NotifyOfPropertyChange(() => Results); }
private void ExitScreen() { if (!MainScreen.currentScreen.isFinish) { loadLevel--; } loading = 0; CreateMarioScreen(); MainScreen.currentScreen = this; for (int i = 0; i < Materials.Count; i++) { Materials[i].Dispose(); } Materials.Clear(); }
public async Task LoadMaterialsAsync() { long startTicks = Log.Debug("Enter", Common.LOG_APPNAME); var materials = await _materialDataService.AllAsync(); Materials.Clear(); foreach (var material in materials) { Materials.Add(material); } Log.Debug("Exit", Common.LOG_APPNAME, startTicks); }
private void LoadMaterials() { long startTicks = Log.Debug("Enter", Common.LOG_APPNAME); var materials = _materialDataService.All(); Materials.Clear(); foreach (var material in materials) { Materials.Add(material); } Log.Debug("Exit", Common.LOG_APPNAME, startTicks); }
public static void Clear() { // Clear Resource Directories ModelDirectories.Clear(); ResourceDirectories.Clear(); // Clear Viewport Models/Instances Viewport.SelectedInstances.Clear(); DefaultCube.Instances.Clear(); DefaultTerrainGroup.Clear(); TerrainGroups.Clear(); Objects.Clear(); // Clear Resources Materials.Clear(); Textures.Clear(); }
private async void LoadMaterials() { var loadedMaterials = await materials.GetAsync(MaterialType); Materials.Clear(); var mats = loadedMaterials .Select(m => new MaterialViewModel(m)); if (SortByTitle) { if (SortDescending) { mats = mats.OrderByDescending(m => m.TitleText); } else { mats = mats.OrderBy(m => m.TitleText); } } else { if (SortDescending) { mats = mats.OrderByDescending(m => m.GetSortValue(ColumnSortIndex)); } else { mats = mats.OrderBy(m => m.GetSortValue(ColumnSortIndex)); } } mats.ForEach(Materials.Add); }
private void LoadAnim(TexPatternAnim anim) { CanReplace = true; CanExport = true; CanDelete = true; CanRename = true; Text = anim.Name; TexPatternAnim = anim; FrameCount = anim.FrameCount; Materials.Clear(); Textures.Clear(); if (anim.TextureRefNames != null) { foreach (var tex in anim.TextureRefNames) { Textures.Add(tex.Name); } } if (anim.TextureRefs != null) { foreach (var tex in anim.TextureRefs) { Textures.Add(tex.Key); } } foreach (TexPatternMatAnim matanim in anim.TexPatternMatAnims) { var mat = new MaterialAnimEntry(matanim.Name); mat.TexPatternMatAnim = matanim; Materials.Add(mat); foreach (PatternAnimInfo SamplerInfo in matanim.PatternAnimInfos) { BfresSamplerAnim sampler = new BfresSamplerAnim(SamplerInfo.Name, this); mat.Samplers.Add(sampler); int textureIndex = 0; if (SamplerInfo.SubBindIndex != -1) { textureIndex = SamplerInfo.SubBindIndex; sampler.Keys.Add(new Animation.KeyFrame() { Frame = 0, Value = textureIndex }); sampler.Constant = true; } if (SamplerInfo.CurveIndex != -1) { int index = (int)SamplerInfo.CurveIndex; Animation.KeyGroup keyGroup = CurveHelper.CreateTrackWiiU(matanim.Curves[index]); sampler.AnimDataOffset = matanim.Curves[index].AnimDataOffset; sampler.Keys = keyGroup.Keys; foreach (var ind in keyGroup.Keys) { Console.WriteLine($"{SamplerInfo.Name} {ind.Value}"); } } } } }
public void LoadAnim(ShaderParamAnim anim, AnimationType type) { Initialize(); Text = anim.Name; AnimType = type; FrameCount = anim.FrameCount; ShaderParamAnim = anim; Materials.Clear(); foreach (ShaderParamMatAnim matAnim in anim.ShaderParamMatAnims) { MaterialAnimEntry matNode = new MaterialAnimEntry(matAnim.Name); matNode.materialAnimData = matAnim; Materials.Add(matNode); //Param info determines which curves to use for each param //Add the curves and keys for left/right for interpolating after foreach (var param in matAnim.ParamAnimInfos) { BfresParamAnim paramInfo = new BfresParamAnim(param.Name); paramInfo.Type = type; matNode.Params.Add(paramInfo); //Get constant anims for (int constant = 0; constant < param.ConstantCount; constant++) { Animation.KeyGroup keyGroup = new Animation.KeyGroup(); keyGroup.Keys.Add(new Animation.KeyFrame() { InterType = InterpolationType.CONSTANT, Frame = 0, Value = matAnim.Constants[constant].Value, }); paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = matAnim.Constants[constant].AnimDataOffset, Keys = keyGroup.Keys, }); if (paramInfo.Text.Contains("Color") || paramInfo.Text.Contains("color")) { paramInfo.Type = AnimationType.Color; } } for (int curve = 0; curve < param.FloatCurveCount + param.IntCurveCount; curve++) { int index = curve + param.BeginCurve; Animation.KeyGroup keyGroup = CurveHelper.CreateTrackWiiU(matAnim.Curves[index]); keyGroup.AnimDataOffset = matAnim.Curves[index].AnimDataOffset; paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = keyGroup.AnimDataOffset, Keys = keyGroup.Keys, }); if (paramInfo.Text.Contains("Color") || paramInfo.Text.Contains("color")) { paramInfo.Type = AnimationType.Color; } } } } }
private void LoadAnim(MaterialAnim anim) { Initialize(); MaterialAnim = anim; FrameCount = MaterialAnim.FrameCount; Text = anim.Name; Textures.Clear(); if (anim.TextureNames != null) { foreach (var name in anim.TextureNames) { Textures.Add(name); } } Materials.Clear(); foreach (var matanim in anim.MaterialAnimDataList) { var mat = new MaterialAnimEntry(matanim.Name); mat.MaterialAnimData = matanim; Materials.Add(mat); foreach (var param in matanim.ParamAnimInfos) { FSHU.BfresParamAnim paramInfo = new FSHU.BfresParamAnim(param.Name); mat.Params.Add(paramInfo); paramInfo.Type = AnimationType.ShaderParam; //There is no better way to determine if the param is a color type afaik if (param.Name.Contains("Color") || param.Name.Contains("color") || param.Name == "multi_tex_reg2") { paramInfo.Type = AnimationType.Color; } else if (AnimType == AnimationType.TexturePattern) { paramInfo.Type = AnimationType.TexturePattern; } else if (AnimType == AnimationType.TextureSrt) { paramInfo.Type = AnimationType.TextureSrt; } else { paramInfo.Type = AnimationType.ShaderParam; } //Get constant anims for (int constant = 0; constant < param.ConstantCount; constant++) { int index = constant + param.BeginConstant; Animation.KeyGroup keyGroup = new Animation.KeyGroup(); keyGroup.Keys.Add(new Animation.KeyFrame() { InterType = InterpolationType.CONSTANT, Frame = 0, Value = matanim.Constants[index].Value, }); paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = matanim.Constants[index].AnimDataOffset, Keys = keyGroup.Keys, }); } for (int curve = 0; curve < param.FloatCurveCount + param.IntCurveCount; curve++) { int index = curve + param.BeginCurve; Animation.KeyGroup keyGroup = CurveHelper.CreateTrack(matanim.Curves[index]); keyGroup.AnimDataOffset = matanim.Curves[index].AnimDataOffset; paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = keyGroup.AnimDataOffset, Keys = keyGroup.Keys, }); } } foreach (TexturePatternAnimInfo SamplerInfo in matanim.TexturePatternAnimInfos) { BfresSamplerAnim sampler = new BfresSamplerAnim(SamplerInfo.Name, this, mat); mat.Samplers.Add(sampler); int textureIndex = 0; if (SamplerInfo.BeginConstant != 65535) { textureIndex = matanim.Constants[SamplerInfo.BeginConstant].Value; sampler.Keys.Add(new Animation.KeyFrame() { Frame = 0, Value = textureIndex }); sampler.Constant = true; sampler.AnimDataOffset = matanim.Constants[SamplerInfo.BeginConstant].AnimDataOffset; } if (SamplerInfo.CurveIndex != 65535) { int index = (int)SamplerInfo.CurveIndex; Animation.KeyGroup keyGroup = CurveHelper.CreateTrack(matanim.Curves[index]); sampler.AnimDataOffset = matanim.Curves[index].AnimDataOffset; sampler.Keys = keyGroup.Keys; } } } }
public void Reset() { Categories.Clear(); Materials.Clear(); CurrentCompany = null; }