public void ApplyVariationTo(GameObject obj) { var tintOutput = m_Tints.Select((col) => col.SelectRandom()); MaterialUtils.AssignTints(obj, tintOutput.ToArray()); }
public void ApplyVariationTo(GameObject obj) { var tintOutput = m_Tints.Select((col) => col.SelectRandom()); MaterialUtils.AssignTints(obj, tintOutput.ToArray()); }