Esempio n. 1
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        public void LoadMaterial(string fileName)
        {
            MaterialSave material = MaterialSave.FromFile(fileName);

            if (material.EffectFiles.Count != mParts.Count)
            {
                throw new System.FormatException("The material " + Path.GetFileName(fileName) + " has " +
                                                 material.EffectFiles.Count + ", which is not equal to the number of mesh parts on the current model (" +
                                                 mParts.Count + ").  Make sure the current model is the same that the material was saved for.");
            }
            else
            {
                // Load all effects
                for (int i = 0; i < material.EffectFiles.Count; i++)
                {
                    string effectShortName = AddEffect(material.EffectFiles[i]);
                    AddParameters(material.EffectParameterFiles[i], effectShortName);
                }

                // Set all effects
                for (int i = 0; i < material.EffectFiles.Count; i++)
                {
                    SetPartEffect(i, ShortName(material.EffectFiles[i]));
                    SetPartParameters(i, ShortName(material.EffectParameterFiles[i]));
                }
            }
        }
Esempio n. 2
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        public MaterialViewModel()
        {
            material = new Material();

            SaveCommand = new MaterialSave(this);
            barcode     = new ObservableCollection <Barcode>();
        }
Esempio n. 3
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        public void SaveMaterial(string fileName)
        {
            MaterialSave material = new MaterialSave();

            foreach (PartMaterial part in mParts)
            {
                // Add to effect
                material.EffectFiles.Add(mEffectFilenames[part.EffectName]);
                material.EffectParameterFiles.Add(mParametersFilenames[part.ParametersName]);

                // Save parameters
                mParametersDictionary[part.ParametersName].Save(mParametersFilenames[part.ParametersName]);
            }

            material.FileName = fileName;

            material.Save(fileName);
        }
Esempio n. 4
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        public void SaveMaterial(string fileName)
        {
            MaterialSave material = new MaterialSave();

            foreach (PartMaterial part in mParts)
            {
                // Add to effect
                material.EffectFiles.Add(mEffectFilenames[part.EffectName]);
                material.EffectParameterFiles.Add(mParametersFilenames[part.ParametersName]);

                // Save parameters
                mParametersDictionary[part.ParametersName].Save(mParametersFilenames[part.ParametersName]);
            }

            material.FileName = fileName;

            material.Save(fileName);
        }