public override void Action(CommandCaller caller, string input, string[] args) { TerrarianWeaponry.Instance.UpdateState(null); var _toolForgeUI = new MaterialInfoState(); _toolForgeUI.Activate(); TerrarianWeaponry.Instance.UpdateState(_toolForgeUI); }
public override void Load() { DataLoader.LoadData(); var _toolForgeUI = new MaterialInfoState(); _toolForgeUI.Activate(); UserInterface = new UserInterface(); UpdateState(_toolForgeUI); }