public void ResetArenaComponents()
 {
     Cleanup(genearatedObstacles);
     Cleanup(generatedHiders);
     Cleanup(generatedSeekers);
     SetInitReferences();
     GenerateObstacles();
     mySurface.BuildNavMesh();
     GeneratePlayableCharacters();
     if (myMaterialController != null)
     {
         myMaterialController.GetGameobjects();
     }
     Debug.Log("Arena Components placed");
 }