public MatchmakingModeEnum GetMatchmakingMode() { LaunchThread(() => { //If any of our objects are no longer valid, we have probably changed sessions //In this case we'll just blow everything away and start over foreach (NFSObject o in objectList.Values) { if (!o.IsValid()) { ResetAll(); return; } } NFSObject ProfileOptions; if (!TryGetObject("ProfileOptions", out ProfileOptions)) { return; } MatchmakingModeEnum matchmakingMode = MatchmakingModeEnum.Unknown; //(MatchmakingModeEnum)ProfileOptions.FieldList["MatchmakingMode"].Field; string status; switch (matchmakingMode) { case MatchmakingModeEnum.Public: status = "Public Game"; break; case MatchmakingModeEnum.Friends: status = "Friends Game"; break; case MatchmakingModeEnum.Private: status = "Private Game"; break; case MatchmakingModeEnum.SinglePlayer: status = "Single Player"; break; default: //Unknown status = "Unknown!?"; break; } //Temporarily show a MatckmakingMode change, will be cleared next pass or by something else if (lastMatchmakingMode == matchmakingMode) { parent.PopStatus(); } else { lastMatchmakingMode = matchmakingMode; parent.SetStatus("Migrating to " + status + "...", true); } }); return(lastMatchmakingMode); }
public DifficultyFormWorker(DifficultyForm parent) { memManager = new MemoryManager(); objectList = new ConcurrentDictionary <string, NFSObject>(); threadList = new ConcurrentDictionary <string, Thread>(); this.parent = parent; lastMatchmakingMode = MatchmakingModeEnum.Unknown; copPersonalityList = new string[] { "AggressorCopPersonality", "BruteCopPersonality", "BasicCopPersonality", "AdvAggressorCopPersonality", "ChaserCopPersonality", "RacerTutorialCop", "CopTutorialCop" }; racerPersonalityList = new string[] { "Tier1WeaponRacer", "RecklessRacer", "Tier2CautiousRacer", "Tier1ViolentRacer", "Tier1RecklessRacer", "Tier1CautiousRacer", "RacerTutorialRacer", "CleanRacer", "Tier2WeaponRacer", "Tier1CleanRacer", "Tier2ViolentRacer", "Tier2RecklessRacer", "Tier2CleanRacer", "WeaponRacer", "CopTutorialRacer", "CautiousRacer", "ViolentRacer" }; copTypeList = new string[] { "Basic", "Chaser", "Brute", "Aggressor", "AdvancedAggressor" }; }