private void LobbyCreated(GalaxyID lobbyID)
        {
            matchmaking.SetLobbyData(lobbyID, "name", matchmaking.lobbyName);
            matchmaking.SetLobbyData(lobbyID, "state", "notReady");

            matchmaking.CurrentLobbyID = lobbyID;
            matchmaking.LobbyOwnerID   = GalaxyInstance.Matchmaking().GetLobbyOwner(lobbyID);
            matchmaking.SetLobbyMemberData("state", "notReady");
            GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineWait);
        }
 void LobbyMemberDataUpdatedReady(GalaxyID lobbyID)
 {
     if (GalaxyManager.Instance.MyGalaxyID == matchmaking.LobbyOwnerID)
     {
         matchmaking.SetLobbyData(lobbyID, "state", AllMembersReady(lobbyID) ? "ready" : "notReady");
     }
 }
Esempio n. 3
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        public override void OnLobbyDataUpdated(GalaxyID lobbyID, GalaxyID memberID)
        {
            Debug.Log("LobbyID: " + lobbyID + "\nMemberID: " + memberID);
            if (memberID.IsValid())
            {
                if (matchmaking.IsCurrentUserLobbyOwner())
                {
                    matchmaking.SetLobbyData(lobbyID, "state", AllMembersReady(lobbyID) ? "ready" : "notReady");
                }
                return;
            }

            GameObject.Find("OnlineWaitScreen").GetComponent <OnlineWaitController>().startGameButton.GetComponent <Button>().
            interactable = (matchmaking.GetLobbyData(lobbyID, "state") == "ready" &&
                            matchmaking.IsCurrentUserLobbyOwner());

            if (matchmaking.GetLobbyData(lobbyID, "state") == "steady")
            {
                Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready");
                matchmaking.SetLobbyMemberData("state", "steady");
                friends.SetRichPresence("connect", null);
                matchmaking.LobbyManagmentMainMenuListenersDispose();
                matchmaking.LobbyManagmentInGameListenersInit();
                SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true);
            }
        }
 void LobbyMemberDataUpdated(GalaxyID lobbyID, GalaxyID memberID)
 {
     if (AllMembersGo(lobbyID, memberID))
     {
         matchmaking.SetLobbyData(lobbyID, "state", "go");
         GameObject.Find("GameManager").GetComponent <Online2PlayerGameManager>().enabled = true;
         GameObject.Find("PopUps").GetComponent <PopUps>().ClosePopUps();
     }
 }
Esempio n. 5
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 public override void OnLobbyMemberStateChanged(GalaxyID lobbyID, GalaxyID memberID, LobbyMemberStateChange memberStateChange)
 {
     Debug.Log("OnLobbyMemberStateChanged lobbyID: " + lobbyID + " memberID: " + memberID + " change: " + memberStateChange);
     if (memberStateChange != LobbyMemberStateChange.LOBBY_MEMBER_STATE_CHANGED_ENTERED)
     {
         matchmaking.SetLobbyData(lobbyID, "state", "notReady");
         matchmaking.SetLobbyMemberData("state", "notReady");
     }
 }
Esempio n. 6
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 public override void OnLobbyCreated(GalaxyID lobbyID, LobbyCreateResult _result)
 {
     if (_result != LobbyCreateResult.LOBBY_CREATE_RESULT_SUCCESS)
     {
         Debug.Log("LobbyCreatedListenerCreation failed");
         GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineCreate);
         GameObject.Find("PopUps").GetComponent <PopUps>().PopUpWithClosePopUpsButton("Could not create lobby\nReason: " +
                                                                                      _result.ToString(), "back");
         return;
     }
     Debug.Log("LobbyCreatedListenerCreation succeded");
     matchmaking.SetLobbyData(lobbyID, "name", matchmaking.lobbyName);
     matchmaking.SetLobbyData(lobbyID, "state", "notReady");
     matchmaking.CurrentLobbyID = lobbyID;
     matchmaking.LobbyOwnerID   = matchmaking.GetLobbyOwner(lobbyID);
     matchmaking.SetLobbyMemberData("state", "notReady");
     GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineWait);
     friends.SetRichPresence("status", "In online lobby");
     friends.SetRichPresence("connect", "--JoinLobby=" + lobbyID);
     matchmaking.LobbyManagmentMainMenuListenersInit();
     matchmaking.LobbyChatListenersInit();
     matchmaking.LobbyCreationListenersDispose();
 }
Esempio n. 7
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 public override void OnLobbyDataUpdated(GalaxyID lobbyID, GalaxyID memberID)
 {
     Debug.Log("LobbyID: " + lobbyID + "\nMemberID: " + memberID);
     if (memberID.IsValid())
     {
         if (AllMembersGo(lobbyID) && matchmaking.IsCurrentUserLobbyOwner())
         {
             matchmaking.SetLobbyData(lobbyID, "state", "go");
         }
         return;
     }
     if (matchmaking.GetLobbyData(lobbyID, "state") == "go")
     {
         GameObject.Find("GameManager").GetComponent <Online2PlayerGameManager>().enabled = true;
         GameObject.Find("PopUps").GetComponent <PopUps>().ClosePopUps();
     }
 }