void Start()
    {
        //連接MatchASourse
        Match_MultiSeletASourse = GetComponent <Match_MultiSelectASourse>();
        m_MoveItems             = Match_MultiSeletASourse.MoveItems;
        m_MatchPosItems         = Match_MultiSeletASourse.MatchPosItems;
        m_SceneSound            = Match_MultiSeletASourse.SceneSounds;
        m_otherAnimObj          = Match_MultiSeletASourse.OtherAnimObjs;
        m_ClickItems            = Match_MultiSeletASourse.clickData;


        //淡出相機
        m_CameraFade = this.gameObject.AddComponent <CameraFade>();
        //判斷播放背景音
        GamePublicAudioControl.Instance.PlaySceneMusic();
        //音量建大
        GamePublicAudioControl.Instance.UpSceneMusic();
        //判斷播放開頭提示音效
        PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff);

        //生成場景物件
        InstanceMoveItem(m_MoveItems, moveItmeObj);
        InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj);
        InstanceOtherAnimObj(m_otherAnimObj);

        //生成場景物件找碴
        InstanceClickItem(m_ClickItems, ClickBtnPrefab);

        //點擊check按鈕事件
        GameEventSystem.Instance.OnPushCheckBtn += CheckPass;
    }
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    private void OnEnable()
    {
        Instance = (Match_MultiSelectASourse)target;

        selector = new USceneSelector();
    }