Esempio n. 1
0
        public void ThreeTeamsTwoRoomsJoin()
        {
            //first player
            var player1 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 6);
            //second player
            var player2 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 6);
            //third player
            var player3 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 6);

            _playersManager.Add(player1, new List <Guid> {
                _group.Id
            });
            _playersManager.Add(player2, new List <Guid> {
                _group.Id
            });
            _playersManager.Add(player3, new List <Guid> {
                _group.Id
            });
            emptyTask.Wait(1500);
            var rooms = _roomManager.GetRooms(_group.Id, false);

            Assert.AreEqual(2, rooms.Count());
        }
Esempio n. 2
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        public void Add(MatchMakingPlayer player, List <Guid> groups)
        {
            lock (_syncCollection)
            {
                if (_players.ContainsKey(player.Id))
                {
                    _players.Remove(player.Id);
                    _logger.Error($"Player {player.Id} already added. Deleting previous");
                }

                _players.Add(player.Id, player);
                _mmMetrics.TrackPlayerAdded();

                foreach (var group in groups)
                {
                    if (!_mmGroupToPlayer.ContainsKey(group))
                    {
                        _mmGroupToPlayer.Add(group, new List <MatchMakingPlayer>());
                    }

                    _mmGroupToPlayer[group].Add(player);

                    if (!_playerToMmGroup.ContainsKey(player.Id))
                    {
                        _playerToMmGroup.Add(player.Id, new List <Guid>());
                    }

                    _playerToMmGroup[player.Id].Add(group);
                }
            }
        }
        private void ProcessJoinResult(JoinRoomResult result, MatchMakingPlayer oldestPlayer)
        {
            switch (result.Result)
            {
            case RoomOperationResult.OK:
                foreach (var player in _matchmakingPlayers)
                {
                    ProcessSuccess(player, result);
                }
                break;

            default:
                foreach (var player in _matchmakingPlayers)
                {
                    ProcessFailed(player, result.Result.ToString());
                }
                break;
            }

            _matchmakingPlayers.Clear();
            if (oldestPlayer != null)
            {
                TrackMmTime(oldestPlayer);
            }
            _isGroupWorking = false;
        }
Esempio n. 4
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        public void TwoTeamsMmJoin()
        {
            //first player
            var player1 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 6);
            //second player
            var player2 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 6);

            _playersManager.Add(player1, new List <Guid> {
                _group.Id
            });
            _playersManager.Add(player2, new List <Guid> {
                _group.Id
            });
            emptyTask.Wait(1500);
            var rooms = _roomManager.GetRooms(_group.Id);

            Assert.AreEqual(0, rooms.Count());
            rooms = _roomManager.GetRooms(_group.Id, false);
            Assert.AreEqual(1, rooms.Count());
            var room = rooms.First();

            Assert.AreEqual(RoomState.Closed, room.State);
            Assert.AreEqual(0, room.MaxWeightToJoin);
            Assert.AreEqual(2, room.CurrentWeight);
            Assert.AreEqual(12, room.TotalWeightNeeded);
        }
        public void TwoPlayers2MatchMakingTest()
        {
            //one player two bots
            var player1 = new MatchMakingPlayer(new FakePeer(), _playerProperties);
            var player2 = new MatchMakingPlayer(new FakePeer(), _playerProperties);

            _matchMakingGroupManager.AddPlayerToMatchMaking(player1);
            emptyTask.Wait(1500);
            var rooms = _matchMakingGroupManager.GetRooms(_playerProperties);

            Assert.AreEqual(0, rooms.Count());
            rooms = _roomManager.GetAllRooms();
            _roomManager.UpdateRoomState(rooms.First().Id, 1, RoomState.Open, 1);
            rooms = _matchMakingGroupManager.GetRooms(_playerProperties);
            Assert.AreEqual(1, rooms.Count());
            var room = rooms.FirstOrDefault();

            Assert.AreEqual(1, room.CurrentWeight);
            Assert.AreEqual(true, room.IsOpen());
            Assert.AreEqual(true, room.CanJoin(1, 1));

            //join second
            _roomManager.UpdateRoomState(room.Id, 1, RoomState.Open, 1);
            _matchMakingGroupManager.AddPlayerToMatchMaking(player2);
            emptyTask.Wait(500);
            //open again - it was closed after adding a player
            _roomManager.UpdateRoomState(room.Id, 2, RoomState.Open, 1);
            rooms = _matchMakingGroupManager.GetRooms(_playerProperties);
            Assert.AreEqual(1, rooms.Count());
            room = rooms.FirstOrDefault();
            Assert.AreEqual(2, room.CurrentWeight);
            Assert.AreEqual(true, room.IsOpen());
            Assert.AreEqual(true, room.CanJoin(1, 1));
        }
        public void OnePlayerMatchMakingTest()
        {
            //one player two bots
            var player = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            });

            _playersManager.Add(player, new List <Guid> {
                _group.Id
            });
            emptyTask.Wait(1500);
            var rooms = _roomManager.GetRooms(_group.Id);

            Assert.AreEqual(0, rooms.Count());
            rooms = _roomManager.GetRooms(_group.Id, false);
            Assert.AreEqual(1, rooms.Count());
            _roomManager.UpdateRoomState(rooms.First().Id, 1, RoomState.Open, 1);
            rooms = _roomManager.GetRooms(_group.Id);
            Assert.AreEqual(1, rooms.Count());
            var room = rooms.FirstOrDefault();

            Assert.AreEqual(1, room.CurrentWeight);
            Assert.AreEqual(true, room.IsOpen());
            Assert.AreEqual(true, room.CanJoin(2, 1));
        }
 private void AddPlayer(MatchMakingPlayer player)
 {
     lock (_queueSync)
     {
         player.AddedToMmGroupOn = DateTime.UtcNow;
         _matchmakingPlayers.Enqueue(player);
     }
 }
        private bool EnoughWaiting(MatchMakingPlayer oldestPlayer)
        {
            if (oldestPlayer?.AddedToMmGroupOn == null)
            {
                return(false);
            }

            return((DateTime.UtcNow - oldestPlayer.AddedToMmGroupOn.Value).TotalMilliseconds >= _maximumMmTime);
        }
        private void ProcessSuccess(MatchMakingPlayer player, JoinRoomResult result)
        {
            _logger.Debug($"Sending join info to {player.Id}");
            var joinInfo = new JoinInfo(result.Address, result.Port, result.RoomId, JoinStatus.RoomIsReady,
                                        GetCurrentPlayersWeight(), _totalPlayersNeeded, true);

            _messageSender.Send(new JoinInfoEvent(joinInfo), player.Peer);
            _playersManager.Remove(player.Id);
        }
        private void ProcessFailed(MatchMakingPlayer player, string message)
        {
            _logger.Error($"Sending matchmaking failed info to {player.Id}: {message}");
            _playersManager.SetOnMatchmaking(player.Id, false);
            var joinInfo = new JoinInfo("", 0, Guid.Empty, JoinStatus.MatchMakingFailed, 0, 0);

            _messageSender.Send(new JoinInfoEvent(joinInfo), player.Peer);
            _playersManager.Remove(player.Id);
        }
 private void TrackMmTime(MatchMakingPlayer oldestPlayer)
 {
     if (oldestPlayer != null && oldestPlayer.AddedToMmGroupOn.HasValue)
     {
         _mmMetrics.TrackMmCompleted((long)(DateTime.UtcNow - oldestPlayer.AddedToMmGroupOn.Value).TotalMilliseconds);
     }
     else
     {
         _logger.Error($"Oldest player not found when tracking MM time");
     }
 }
Esempio n. 12
0
        public void AddPlayer(MmPeer peer, Dictionary <byte, object> properties, int mmmWeight)
        {
            var player = new MatchMakingPlayer(peer, properties, mmmWeight);

            _groupManager.AddPlayerToMatchMaking(player);
            // var groups = _groupManager.GetMatchmakingGroupIds(properties);
            // if (groups == null || groups.Count == 0)
            //     _logger.Error($"MatchMaker.AddPlayer error: no groups for player");
            // else
            //     _playersManager.Add(player, groups);
        }
        public void SetOnMatchMakingTest()
        {
            var player1 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());
            var player2 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());

            _playersManager.Add(player2, groupList1);
            _playersManager.Add(player1, groupList1);
            Assert.AreEqual(2, _playersManager.GetPlayers(groupList1[0], 2, 1).Count());
            _playersManager.SetOnMatchmaking(player2.Id, true);
            Assert.AreEqual(1, _playersManager.GetPlayers(groupList1[0], 2, 1).Count());
            _playersManager.SetOnMatchmaking(player2.Id, false);
            Assert.AreEqual(2, _playersManager.GetPlayers(groupList1[0], 2, 1).Count());
        }
        public void AddRemoveTest()
        {
            var player   = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());
            var playerId = player.Id;

            _playersManager.Add(player, groupList1);
            var newPlayer = _playersManager.GetPlayer(playerId);

            Assert.AreEqual(player, newPlayer);
            Assert.AreEqual(1, _playersManager.Count());
            _playersManager.Remove(playerId);
            Assert.AreEqual(0, _playersManager.Count());
            Assert.IsNull(_playersManager.GetPlayer(Guid.NewGuid()));
        }
Esempio n. 15
0
        public void AddPlayerToMatchMaking(MatchMakingPlayer player)
        {
            lock (_mutex)
            {
                var groups = GetMatchmakingGroupIds(player.Properties);
                if (groups == null || groups.Count == 0)
                {
                    _logger.Info($"AddPlayerToMatchMaking error: no groups for player");
                    groups = new List <Guid>();
                    groups.Add(AddMatchMakingGroup(player.Properties));
                }

                _playersManager.Add(player, groups);
            }
        }
        public void GetPlayerByGroup()
        {
            var player1 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());
            var player2 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());
            var player3 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());

            _playersManager.Add(player2, groupList1);
            _playersManager.Add(player1, groupList1);
            _playersManager.Add(player3, groupList2);
            Assert.AreEqual(0, _playersManager.GetPlayers(groupList1[0], 0, 1).Count());
            Assert.AreEqual(0, _playersManager.GetPlayers(Guid.NewGuid(), 1, 1).Count());
            Assert.AreEqual(1, _playersManager.GetPlayers(groupList1[0], 1, 1).Count());
            Assert.AreEqual(2, _playersManager.GetPlayers(groupList1[0], 2, 1).Count());
            Assert.AreEqual(1, _playersManager.GetPlayers(groupList2[0], 1, 1).Count());
            Assert.AreEqual(3, _playersManager.Count());
            _playersManager.Clear();
            Assert.AreEqual(0, _playersManager.Count());
        }
        public void GetOldestPlayerTest()
        {
            Assert.IsNull(_playersManager.GetOldestPlayer());
            var player1 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());
            var player2 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());
            var player3 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object>());

            _playersManager.Add(player2, groupList1);
            emptyTask.Wait(100);
            _playersManager.Add(player1, groupList1);
            _playersManager.Add(player3, groupList2);
            var oldestPlayer = _playersManager.GetOldestPlayer();

            Assert.AreEqual(player2, oldestPlayer);
            _playersManager.Remove(Guid.NewGuid());
            _playersManager.Remove(player1.Id);
            _playersManager.Remove(player2.Id);
            oldestPlayer = _playersManager.GetOldestPlayer();
            Assert.AreEqual(player3, oldestPlayer);
            Assert.AreEqual(1, _playersManager.Count());
        }
        public void OnePlayerMatchMakingTest()
        {
            //one player two bots
            var player = new MatchMakingPlayer(new FakePeer(), _playerProperties);

            _matchMakingGroupManager.AddPlayerToMatchMaking(player);

            emptyTask.Wait(1500);
            var rooms = _matchMakingGroupManager.GetRooms(_playerProperties);

            Assert.AreEqual(0, rooms.Count());
            rooms = _roomManager.GetAllRooms();
            _roomManager.UpdateRoomState(rooms.First().Id, 1, RoomState.Open, 1);
            rooms = _matchMakingGroupManager.GetRooms(_playerProperties);
            Assert.AreEqual(1, rooms.Count());
            var room = rooms.FirstOrDefault();

            Assert.AreEqual(1, room.CurrentWeight);
            Assert.AreEqual(true, room.IsOpen());
            Assert.AreEqual(true, room.CanJoin(2, 1));
        }
Esempio n. 19
0
        public void WeightJoinTest()
        {
            //first player
            var player1 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 1);
            //second player with weight > 1 (team probably)
            var player2 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 6);

            _playersManager.Add(player1, new List <Guid> {
                _group.Id
            });
            _playersManager.Add(player2, new List <Guid> {
                _group.Id
            });
            emptyTask.Wait(1500);
            var rooms = _roomManager.GetRooms(_group.Id);

            Assert.AreEqual(0, rooms.Count());
            rooms = _roomManager.GetRooms(_group.Id, false);
            Assert.AreEqual(1, rooms.Count());
            var room = rooms.First();

            Assert.AreEqual(RoomState.Closed, room.State);
            Assert.AreEqual(0, room.MaxWeightToJoin);
            Assert.AreEqual(2, room.CurrentWeight);
            Assert.AreEqual(12, room.TotalWeightNeeded);
            //update state
            _roomManager.UpdateRoomState(rooms.First().Id, 2, RoomState.Open, 5);
            rooms = _roomManager.GetRooms(_group.Id);
            Assert.AreEqual(1, rooms.Count());
            room = rooms.FirstOrDefault();
            Assert.AreEqual(2, room.CurrentWeight);
            Assert.AreEqual(true, room.IsOpen());
            Assert.AreEqual(true, room.CanJoin(5, 5));
            //third player
            var player3 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 1);

            _playersManager.Add(player3, new List <Guid> {
                _group.Id
            });
            emptyTask.Wait(1500);
            rooms = _roomManager.GetRooms(_group.Id, false);
            _roomManager.UpdateRoomState(rooms.First().Id, 2, RoomState.Open, 5);
            //forth player
            var player4 = new MatchMakingPlayer(new FakePeer(), new Dictionary <byte, object> {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            }, 4);

            _playersManager.Add(player4, new List <Guid> {
                _group.Id
            });
            emptyTask.Wait(1500);
            rooms = _roomManager.GetRooms(_group.Id, false);
            //player 4 has weight > 1 - so he will go to new room
            Assert.AreEqual(2, rooms.Count());
        }