public static void Do(ClientInfo clientInfo, string data) { C2S_ExitMatchGameMode2 c2s = JsonConvert.DeserializeObject <C2S_ExitMatchGameMode2>(data); MatchLogic.removeUser(clientInfo); CommonUtil.Log("玩家退出匹配:" + c2s.UserId, true); }
public void UpdateMatchesLose(int id) { TeamDataLogic teamDataLogic = new TeamDataLogic(); MatchLogic matchLogic = new MatchLogic(); teamDataLogic.UpdateMatchesLose(matchLogic.GetMatchById(id).FirstTeamId); teamDataLogic.UpdateMatchesWin(matchLogic.GetMatchById(id).SecondTeamId); }
public IEnumerable <Match> GetTeamMatches() { MatchLogic matchLogic = new MatchLogic(); UserLogic userLogic = new UserLogic(); int id = userLogic.GetIdByNameUser(User.Identity.Name); return(matchLogic.GetMatchesByUser(id)); }
public HttpResponseMessage MatchList() { MatchLogic matchLogic = new MatchLogic(); jsonResult = matchLogic.MatchList(); returnResult.Content = new StringContent(jsonResult, Encoding.UTF8, "application/json"); return(returnResult); }
public HttpResponseMessage BoBoCount([FromBody] MatchParameterModel match) { MatchLogic matchLogic = new MatchLogic(); jsonResult = matchLogic.BoBoCount(match); returnResult.Content = new StringContent(jsonResult, Encoding.UTF8, "application/json"); return(returnResult); }
public static void Do(ClientInfo clientInfo, string data) { S2C_EnterGameMode2 s2c = new S2C_EnterGameMode2(); s2c.Tag = CSParam.NetTag.EnterGameMode2.ToString(); s2c.Code = (int)CSParam.CodeType.Ok; Socket_S.getInstance().Send(clientInfo, s2c); C2S_EnterGameMode2 c2s = JsonConvert.DeserializeObject <C2S_EnterGameMode2>(data); MatchLogic.addUser(clientInfo, c2s); }
public int AddMacth([FromBody] Match match) { try { MatchLogic matchLogic = new MatchLogic(); matchLogic.AddMatch(match); } catch (Exception) { return(match.FirstTeamId); } return(match.Id); }
public int CalculateFirstTeamScore(int id) { object locker = new object(); MatchLogic matchLogic = new MatchLogic(); int firstTeamId = matchLogic.GetMatchById(id).FirstTeamId; int secondTeamId = matchLogic.GetMatchById(id).SecondTeamId; int minute = matchLogic.GetCurrentMinute(id); lock (locker) { matchLogic.CalculateMinute(firstTeamId, secondTeamId, id, minute); matchLogic.UpdateTimer(id); } return(matchLogic.GetMatchById(id).FirstTeamGoals); }
private void TransitionToMatch() { if (transitionFinished) { return; } Scene matchScene = new Scene(); matchScene.RegisterMatchSoundManager(scene.MatchSoundManager); Logic matchLogic = new MatchLogic(director, matchScene, selectedPlayers); matchLogic.Initialize(); Screen matchScreen = new MatchScreen(director, matchScene, matchLogic.BaseScreenSize, selectedPlayers); director.TransitionToLogic(matchLogic); director.TransitionToScreen(matchScreen, 3, -1); transitionFinished = true; }
static void AddSoloMatch() { IPlayerManipulations playerLogic = new PlayerLogic(); IGameManipulations gameLogic = new GameLogic(); IMatchManipulations matchLogic = new MatchLogic(); IRankingSource rankingLogic = new RankingLogic(); // add match between 2 players List <PlayerType> players = playerLogic.GetPlayers(); List <GameType> games = gameLogic.GetGames(); Console.WriteLine("-> adding match (Solo)..."); Console.WriteLine("\t\t#Method AddOrUpdateSoloMatch()"); matchLogic.AddOrUpdateSoloMatch(new SoloMatch(new List <PlayerType> { players[0], players[2] }, new List <int> { 2500, 2300 }, MatchCategories.Competition, games[0])); // print match Console.WriteLine("\t\t#Method GetMatches()"); Console.WriteLine("\t\t#Method SoloMatch.ToString()"); Console.WriteLine("------- First Match -------"); SoloMatch solo = (SoloMatch)matchLogic.GetMatches(games[0], ParticipantTypes.Solo, MatchCategories.Competition)[0]; Console.WriteLine(solo.ToString()); Console.WriteLine("------- @@@@@ -------\n\n"); // print ranking Console.WriteLine("\t\t#Method GetGameRankingsAll()"); Console.WriteLine("------- Ranking Game -------"); foreach (PlayerGameRankingType g in rankingLogic.GetGameRankingsAll(games[0], ParticipantTypes.All)) { Console.WriteLine(g.ToString()); } Console.WriteLine("------- @@@@@ -------\n\n"); // wait for user Wait(); }
private void btnAddSoloMatch_Click(object sender, EventArgs e) { IMatchManipulations matchLogic = new MatchLogic(); IPlayerManipulations playerLogic = new PlayerLogic(); IGameManipulations gameLogic = new GameLogic(); try { List <PlayerType> players = new List <PlayerType>(); MatchCategories cat = (MatchCategories)Enum.Parse(typeof(MatchCategories), downUpSoloCat.SelectedItem.ToString()); GameType game = gameLogic.GetGames()[downUpSoloGame.SelectedIndex]; List <int> scores = new List <int>(); string[] parts = tbSoloScores.Text.Split(','); foreach (string s in parts) { scores.Add(int.Parse(s)); } for (int i = 0; i < clSoloMembers.CheckedItems.Count; i++) { players.Add(playerLogic.GetPlayers()[clSoloMembers.Items.IndexOf(clSoloMembers.CheckedItems[i])]); } if ((players.Count > 0) && (players.Count == scores.Count)) { matchLogic.AddOrUpdateSoloMatch(new SoloMatch(players, scores, cat, game)); tbSoloScores.Text = ""; } else { MessageBox.Show("Invalid scores.", "Error: Add Match", MessageBoxButtons.OK, MessageBoxIcon.Error); } } catch (Exception ex) { MessageBox.Show(ex.Message, "Error: Add Match", MessageBoxButtons.OK, MessageBoxIcon.Error); } UpdateTree(); }
private void btnAddTeamMatch_Click(object sender, EventArgs e) { IMatchManipulations matchLogic = new MatchLogic(); ITeamManipulations teamLogic = new TeamLogic(); IGameManipulations gameLogic = new GameLogic(); try { List <TeamType> teams = new List <TeamType>(); MatchCategories cat = (MatchCategories)Enum.Parse(typeof(MatchCategories), downUpTeamCat.SelectedItem.ToString()); GameType game = gameLogic.GetGames()[downUpTeamGame.SelectedIndex]; List <int> scores = new List <int>(); string[] parts = tbTeamScores.Text.Split(','); foreach (string s in parts) { scores.Add(int.Parse(s)); } for (int i = 0; i < clTeamTeams.CheckedItems.Count; i++) { teams.Add(teamLogic.GetTeams()[clTeamTeams.Items.IndexOf(clTeamTeams.CheckedItems[i])]); } if ((teams.Count > 0) && (teams.Count == scores.Count)) { matchLogic.AddOrUpdateTeamMatch(new TeamMatch(cat, game, teams, scores)); tbTeamScores.Text = ""; } else { MessageBox.Show("Invalid scores.", "Error: Add Match", MessageBoxButtons.OK, MessageBoxIcon.Error); } } catch (Exception ex) { MessageBox.Show(ex.Message, "Error: Add Match", MessageBoxButtons.OK, MessageBoxIcon.Error); } UpdateTree(); }
static void AddTeamMatch() { IPlayerManipulations playerLogic = new PlayerLogic(); IGameManipulations gameLogic = new GameLogic(); ITeamManipulations teamLogic = new TeamLogic(); IMatchManipulations matchLogic = new MatchLogic(); IRankingSource rankingLogic = new RankingLogic(); List <PlayerType> players = playerLogic.GetPlayers(); List <GameType> games = gameLogic.GetGames(); // add team Console.WriteLine("-> adding teams..."); Console.WriteLine("\t\t#Method AddOrUpdateTeam()"); teamLogic.AddOrUpdateTeam(new TeamType("FirstTeam", new List <PlayerType> { players[0] })); teamLogic.AddOrUpdateTeam(new TeamType("SecondTeam", new List <PlayerType> { players[2] })); // print teams Console.WriteLine("\t\t#Method TeamType.ToString()"); Console.WriteLine("------- Teams Game -------"); foreach (TeamType t in teamLogic.GetTeams()) { Console.WriteLine(t.ToString()); } Console.WriteLine("------- @@@@@ -------\n\n"); // wait for user Wait(); // add match between 2 teams Console.WriteLine("-> adding team match..."); Console.WriteLine("\t\t#Method GetTeams()"); List <TeamType> teams = teamLogic.GetTeams(); Console.WriteLine("\t\t#Method AddOrUpdateTeamMatch()"); matchLogic.AddOrUpdateTeamMatch(new TeamMatch(MatchCategories.Competition, games[0], new List <TeamType> { teams[0], teams[1] }, new List <int> { 200, 3000 })); // print match Console.WriteLine("\t\t#Method GetMatchesForTeam()"); Console.WriteLine("------- First Team Match -------"); TeamMatch team = (TeamMatch)teamLogic.GetMatchesForTeam(teams[0])[0]; Console.WriteLine(team.ToString()); Console.WriteLine("------- @@@@@ -------\n\n"); // print ranking Console.WriteLine("\t\t#Method GetGameRankingsAll()"); Console.WriteLine("------- Ranking Game -------"); foreach (PlayerGameRankingType g in rankingLogic.GetGameRankingsAll(games[0], ParticipantTypes.All)) { Console.WriteLine(g.ToString()); } Console.WriteLine("------- @@@@@ -------\n\n"); // wait for user Wait(); }
private void UpdateTree() { IRankingSource rankingLogic = new RankingLogic(); IGameManipulations gameLogic = new GameLogic(); ITeamManipulations teamLogic = new TeamLogic(); IPlayerManipulations playerLogic = new PlayerLogic(); IMatchManipulations matchLogic = new MatchLogic(); List <GameType> games = gameLogic.GetGames(); List <TeamType> teams = teamLogic.GetTeams(); List <PlayerType> players = playerLogic.GetPlayers(); // ranking tree treeRankings.BeginUpdate(); treeRankings.Nodes.Clear(); for (int i = 0; i < games.Count; i++) { List <PlayerGameRankingType> r = rankingLogic.GetGameRankingsAll(games[i], ParticipantTypes.All); treeRankings.Nodes.Add(games[i].Name); for (int j = 0; j < r.Count; j++) { treeRankings.Nodes[i].Nodes.Add("Player: " + r[j].Player.Name); treeRankings.Nodes[i].Nodes[j].Nodes.Add("Mail: " + r[j].Player.Mail); treeRankings.Nodes[i].Nodes[j].Nodes.Add("Tag: " + r[j].Player.Tag); treeRankings.Nodes[i].Nodes[j].Nodes.Add("Points: " + r[j].Points); treeRankings.Nodes[i].Nodes[j].Nodes.Add("Ranking: " + r[j].Ranking); } } treeRankings.EndUpdate(); // games tree treeGames.BeginUpdate(); treeGames.Nodes.Clear(); for (int i = 0; i < games.Count; i++) { treeGames.Nodes.Add(games[i].Name); treeGames.Nodes[i].Nodes.Add("Participant type: " + games[i].ParticipantType.ToString()); } treeGames.EndUpdate(); // teams tree treeTeams.BeginUpdate(); treeTeams.Nodes.Clear(); for (int i = 0; i < teams.Count; i++) { treeTeams.Nodes.Add(teams[i].Name); for (int j = 0; j < teams[i].Members.Count; j++) { treeTeams.Nodes[i].Nodes.Add($"Player: {teams[i].Members[j].Name} - {teams[i].Members[j].Tag} - {teams[i].Members[j].Mail}"); } } treeTeams.EndUpdate(); // players tree treePlayers.BeginUpdate(); treePlayers.Nodes.Clear(); for (int i = 0; i < players.Count; i++) { treePlayers.Nodes.Add(players[i].Name); treePlayers.Nodes[i].Nodes.Add("Tag: " + players[i].Tag); treePlayers.Nodes[i].Nodes.Add("Mail: " + players[i].Mail); } treePlayers.EndUpdate(); // matches tree treeMatches.BeginUpdate(); treeMatches.Nodes.Clear(); for (int i = 0; i < games.Count; i++) { List <MatchType> matches = matchLogic.GetMatchesAll(games[i]); treeMatches.Nodes.Add($"Matches for: {games[i].Name}"); for (int j = 0; j < matches.Count; j++) { if (matches[j] is SoloMatch) { SoloMatch s = (SoloMatch)matches[j]; treeMatches.Nodes[i].Nodes.Add(s.dateTime.ToString()); treeMatches.Nodes[i].Nodes[j].Nodes.Add($"Name: {s.GameID.Name}"); treeMatches.Nodes[i].Nodes[j].Nodes.Add($"Type: {s.GameID.ParticipantType.ToString()}"); treeMatches.Nodes[i].Nodes[j].Nodes.Add($"Category: {s.Category.ToString()}"); treeMatches.Nodes[i].Nodes[j].Nodes.Add("Players & scores"); for (int k = 0; k < s.Players.Count; k++) { treeMatches.Nodes[i].Nodes[j].Nodes[3].Nodes.Add($"Player: {s.Players[k].Name} : {s.Scores[k]}"); } } else if (matches[j] is TeamMatch) { TeamMatch t = (TeamMatch)matches[j]; treeMatches.Nodes[i].Nodes.Add(t.dateTime.ToString()); treeMatches.Nodes[i].Nodes[j].Nodes.Add($"Name: {t.GameID.Name}"); treeMatches.Nodes[i].Nodes[j].Nodes.Add($"Type: {t.GameID.ParticipantType.ToString()}"); treeMatches.Nodes[i].Nodes[j].Nodes.Add($"Category: {t.Category.ToString()}"); treeMatches.Nodes[i].Nodes[j].Nodes.Add("Teams & scores"); for (int k = 0; k < t.Teams.Count; k++) { treeMatches.Nodes[i].Nodes[j].Nodes[3].Nodes.Add($"Team: {t.Teams[k].Name} : {t.Scores[k]}"); } } } } treeMatches.EndUpdate(); }
public void TestMatch() { MatchLogic matchLogic = new MatchLogic(); var dataManager = new DataManager(); MatchRequest req = new MatchRequest(); var userDataPuddy = new UserProfileRequest { //UserID = 69, UserName = "******", ProfileAttributeType = ProfileAttributeTypeEnum.All }; UserProfileData match = dataManager.FetchProfile(userDataPuddy); // This is elaine. req.UserID = 6969; MatchResponse response = matchLogic.GetMatchByLocation(req); if (response != null) { if (response.MatchProfiles != null && response.MatchProfiles.Count() > 0) { foreach (ChoiceProfile cp in response.MatchProfiles) { cp.ChoiceType = ChoiceTypeEnum.Like; } // Add the match profiles var userProfileData = new UserProfileData { UserData = match.UserData, UserChoices = response.MatchProfiles }; dataManager.ModifyProfile(userProfileData); } } }
public static void deleteClientInfo(ClientInfo clientInfo) { MatchLogic.removeUser(clientInfo); RoomManager.deleteUser(clientInfo); s_clientList.Remove(clientInfo); }
public int GetFirstTeamId(int id) { MatchLogic matchLogic = new MatchLogic(); return(matchLogic.GetMatchById(id).FirstTeamId); }
public int GetCurrentMinute(int id) { MatchLogic matchLogic = new MatchLogic(); return(matchLogic.GetCurrentMinute(id)); }
public int GetFirstSecondScore(int id) { MatchLogic matchLogic = new MatchLogic(); return(matchLogic.GetMatchById(id).SecondTeamGoals); }
public int CalculateSecondTeamScore(int id) { MatchLogic matchLogic = new MatchLogic(); return(matchLogic.GetMatchById(id).SecondTeamGoals); }
public int GetSecondTeamId(int id) { MatchLogic matchLogic = new MatchLogic(); return(matchLogic.GetMatchById(id).SecondTeamId); }