Esempio n. 1
0
    // // Tries to grab necessary components if they haven't been already.
    // // Returns true if all components were verified to be grabbed.
    // private bool TryToGrabComponents()
    // {
    //  if (this.matchDataBroadcaster == null)
    //      this.matchDataBroadcaster = FindObjectOfType<MatchDataBroadcaster>();

    //  if (this.matchController == null)
    //      this.matchController = FindObjectOfType<MatchController>();

    //  if (this.matchDataBroadcaster == null)
    //      return false;
    //  if (this.matchController == null)
    //      return false;

    //  return true;
    // }

    private IEnumerator GrabComponentsCoroutine()
    {
        while (this.matchDataBroadcaster == null)
        {
            this.matchDataBroadcaster = FindObjectOfType <MatchDataBroadcaster>();
            yield return(null);
        }

        while (this.matchController == null)
        {
            this.matchController = FindObjectOfType <MatchController>();
            yield return(null);
        }

        while (this.gridController == null)
        {
            this.gridController = FindObjectOfType <GridController>();
            yield return(null);
        }

        while (this.hudController == null)
        {
            this.hudController = FindObjectOfType <HudController>();
            yield return(null);
        }
    }
Esempio n. 2
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    private void UpdateMoneyHud()
    {
        this.lastKnownPlayerMoneyStr = matchDataBroadcaster.PlayerMoneyStr;

        if (this.lastKnownUsernameStr != matchDataBroadcaster.UsernameListStr)
        {
            // TODO: Sanitize this!!!
            this.lastKnownUsernameStr = matchDataBroadcaster.UsernameListStr;
            this.usernames            = MatchDataBroadcaster.UnpackStringData(this.lastKnownUsernameStr);
        }

        if (this.lastKnownPlayerMoneyStr != "")
        {
            this.playerMoneyAmounts = MatchController.UnpackPlayerMoneyStr(this.lastKnownPlayerMoneyStr);

            Debug.Log(debugTag + "Player Money String: " + this.lastKnownPlayerMoneyStr);

            for (int i = 0; i < usernames.Count; i++)
            {
                string username;

                if (usernames[i] != null)
                {
                    username = usernames[i];
                }
                else
                {
                    username = "******" + (i + 1);
                }
                this.playerMoneyText[i].text = "<b>" + username + "</b>'s Cash: <b>$" + playerMoneyAmounts[i] + "</b>";
            }
        }
    }
Esempio n. 3
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    public void DisplayWinner(int winnerId)
    {
        string username = MatchDataBroadcaster.UnpackStringData(matchDataBroadcaster.UsernameListStr)[winnerId - 1];

        Debug.Log(debugTag + "PLAYER " + winnerId + " WINS!");

        winnerText.text  = ("<b>" + username + "</b> WINS!");
        winnerText.color = ColorPalette.GetDefaultPlayerColor(winnerId, 500, false);
        winnerObject.SetActive(true);
    }
Esempio n. 4
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    public void UpdateUsernames()
    {
        for (int i = 0; i < usernameCache.Count; i++)
        {
            Players[i].Username = usernameCache[i];
            Debug.Log(debugTag + "I updated Player " + Players[i].Id + " to the name " + usernameCache[i]);
        }

        matchDataBroadcaster.UsernameListStr = MatchDataBroadcaster.PackData(usernameCache);
    }
Esempio n. 5
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 void Awake()
 {
     if (this.matchController == null)
     {
         this.matchController = FindObjectOfType <MatchController>();
     }
     if (this.matchDataBroadcaster == null)
     {
         this.matchDataBroadcaster = FindObjectOfType <MatchDataBroadcaster>();
     }
 }
Esempio n. 6
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 // [Server] Grabs the MatchDataBroadcaster from this parent GameObject
 // On the client, they will grab the same MatchDataBroadcaster themselves in a different script.
 private void GrabMatchDataBroadCaster()
 {
     matchDataBroadcaster = this.gameObject.GetComponent <MatchDataBroadcaster>();
     if (matchDataBroadcaster != null)
     {
         Debug.Log(debugTag + "MatchDataBroadcaster was found!");
     }
     else
     {
         Debug.LogError(debugTag.error + "MatchDataBroadcaster was NOT found!");
     }
 }
Esempio n. 7
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    // [Client] Grabs the MatchDataBroadcaster from the MatchManager GameObject.
    private IEnumerator GrabMatchDataBroadCasterCoroutine()
    {
        if (matchDataBroadcaster == null)
        {
            matchDataBroadcaster = this.gameObject.GetComponent <MatchDataBroadcaster>();
            if (matchDataBroadcaster != null)
            {
                Debug.Log(debugTag + "MatchDataBroadcaster was found!");
            }
        }

        while (this.gameObject == null || matchDataBroadcaster == null)
        {
            Debug.LogError(debugTag.error + "MatchDataBroadcaster was NOT found!");
            yield return(null);
        }
    }
Esempio n. 8
0
    void Awake()
    {
        // Look for the MatchManager first ---------------------------------------------------------
        referenceObj = GameObject.Find("MatchManager(Clone)");

        // If found, swipe the config info to know how many Player objects to destroy --------------

        if (referenceObj != null)
        {
            MatchDataBroadcaster mdb    = referenceObj.GetComponent <MatchDataBroadcaster>();
            MatchConfig          config = JsonUtility.FromJson <MatchConfig>(mdb.MatchConfigStr);

            for (int i = 1; i <= config.MaxPlayerCount; i++)
            {
                string playerStr;
                playerStr    = "Player (" + i + ")";
                referenceObj = GameObject.Find(playerStr);
                SafeDestroy(referenceObj);
            }
        }

        // Attempt to stop hosting and destroy the NetworkManager ----------------------------------

        referenceObj = GameObject.Find("NetworkManager");

        if (referenceObj != null)
        {
            NetworkManager networkManager = referenceObj.GetComponent <NetworkManager>();

            if (networkManager != null)
            {
                networkManager.StopHost();
                // networkManager.StopClient();
            }

            SafeDestroy(referenceObj);
        }

        // Continue by destroying the MatchManager, as it's not needed anymore ---------------------

        referenceObj = GameObject.Find("MatchManager(Clone)");
        SafeDestroy(referenceObj);
    }
Esempio n. 9
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    private IEnumerator Initialize()
    {
        // Grab the MatchDataBroadcaster
        while (matchDataBroadcaster == null)
        {
            matchDataBroadcaster = FindObjectOfType <MatchDataBroadcaster>();
            yield return(null);
        }

        // Grab the Match Text
        yield return(StartCoroutine(InitMatchText()));

        // Get the match config
        while (matchDataBroadcaster.MatchConfigStr == null)
        {
            yield return(null);
        }

        config = JsonUtility.FromJson <MatchConfig>(matchDataBroadcaster.MatchConfigStr);

        // Get the current match data
        while (matchDataBroadcaster.MatchDataStr == null)
        {
            yield return(null);
        }

        this.matchData    = JsonUtility.FromJson <MatchData>(matchDataBroadcaster.MatchDataStr);
        this.matchDataStr = matchDataBroadcaster.MatchDataStr;

        // Grab the Money Text
        yield return(StartCoroutine(InitMoneyText()));

        // Set the initialized flag to true
        initialized = true;

        // Finally, send the first UI update
        UpdateHud();
    }