/* Important data */ public RiotApiClient(string apiKey, string summonerName = null) { RiotApiUtils.ApiKey = apiKey; RiotApiUtils.SummonerName = summonerName; matchClient = new MatchClient(); userClient = new UserClient(); }
// Use this for initialization public void StartOnlineClient(ILogger logger) { var matchEventHandler = new Match_EventHandler(mM_GUIHandler); var data = UnityConfig.GetPersistentDataContainer().persistentData; var messageHandlerExpansion = MessageHandlerFactory.CreateMessageHandlerExpansion(); var config = new UnityClientConfig(InGameWrapper.instance.clockWrapper); clientEndPoint = new MatchClient(matchEventHandler, logger, data, messageHandlerExpansion, config); }
void Initialize() { if (_isInit == false) { lock (_lockRoot) { if (_isInit == false) { _matchClient = new MatchClient(); this._poolMatch = new NBThreadPool(MATCHConcurrency); InitMatchPool(); _isInit = true; } } } }
public void FillFields(MatchClient client, MatchManager manager) { nameField.text = client.Name; List <MatchPlayer> players = manager.Players.Where(a => a.ClientGuid == client.Guid).ToList(); int playersTotal = players.Count(); int playersReady = players.Count(a => a.ReadyToRace); if (playersTotal == 0) { playerCountField.text = "Spectating"; } else { playerCountField.text = playersReady + "/" + playersTotal + " ready"; } }
static async Task Main(string[] args) { var apiKey = "XXXXX-XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX"; var uri = new Uri("https://na1.api.riotgames.com"); #region Clients code, creates HttpClient client var client = new HttpClient(); client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add( new MediaTypeWithQualityHeaderValue("application/json")); #endregion #region Get User Input Console.WriteLine("Please enter summoner name:"); var summonerName = Console.ReadLine(); #endregion #region Get/Deserialize Json to Models var uriFactory = new UriFactory(uri.AbsoluteUri, apiKey); var summonerClient = new SummonerClient(summonerName, uriFactory, client); var summonerModel = await summonerClient.GetSummonerModelAsync().ConfigureAwait(false); var leagueEntryClient = new LeagueEntryClient(summonerModel.Id, uriFactory, client); var matchClient = new MatchClient(summonerModel.AccountId, uriFactory, client); var matchListTask = matchClient.GetMatchListModelAsync(); var leagueEntryTask = leagueEntryClient.GetLeagueEntryModelsAsync(); await Task.WhenAll(matchListTask, leagueEntryTask).ConfigureAwait(false); var matchListModel = await matchListTask.ConfigureAwait(false); var matchId = matchListModel.MostRecentMatchId; var timelineClient = new TimelineClient(matchId, client, uriFactory); var timelineModel = await timelineClient.GetMatchTimelineModelAsync(); var leagueEntryModels = await leagueEntryTask.ConfigureAwait(false); var matchModel = await matchClient.GetMatchModelAsync(matchListModel.MostRecentMatchId).ConfigureAwait(false); var allMatchModels = await matchClient.GetAllMatchModelsAsync().ConfigureAwait(false); #endregion #region get datadragon information var dataDragonClient = new DataDragonClient(client); var championsDictionary = await dataDragonClient.GetChampionsAsync().ConfigureAwait(false); #endregion #region MatchHistoryViewModel test var matchListViewModel = new MatchHistoryViewModel(matchListModel); Console.WriteLine("Please enter number of matches you'd like to review."); var matchQty = Console.ReadLine(); if (int.TryParse(matchQty, out int matches)) { Console.WriteLine(matchListViewModel.DisplayMatches(matches, championsDictionary)); } #endregion #region Display Output //Console.WriteLine(); //Console.WriteLine(summonerModel.Name); //Console.WriteLine(matchListModel.MostRecentMatchId.ToString()); //Console.WriteLine(matchModel.GameMode); //Console.WriteLine(leagueEntryModels[0].Tier); //Console.ReadLine(); #endregion }
/// <summary> /// Called by MatchClients whose owners left the game, this removes the MatchClient from the list of match clients. /// </summary> public void RemoveMatchClient(MatchClient clientRemoving) { clients.Remove(clientRemoving); }
/// <summary> /// Called by new MatchClients, this adds the MatchClient to the list of match clients. /// </summary> public void AddMatchClient(MatchClient clientAdding) { clients.Add(clientAdding); }