public override void RaiseBoardStartedSetupEvent() { base.RaiseBoardStartedSetupEvent(); // Setup board pieces prefabs piecesDictionary = new Dictionary <System.Type, Match3BoardPiece>(); for (int i = 0; i < prefabsPieces.Length; i++) { Match3BoardPiece boardPiece = prefabsPieces[i].GetComponent <Match3BoardPiece>(); piecesDictionary.Add(boardPiece.GetType(), boardPiece); } if (autoGenerateRandom) { GenerateRandomBoard(Board.NumRows, Board.NumColumns); } else { LoadBoardSetupFromHierarchy(); } }