bool InputFilter(AbstractTile selectedTile, AbstractTile destinationTile, TileMoveDirection moveDirection) { if (pieceToMove == null || pieceToMoveDestination == null) { return true; } AbstractTile tileToMove = pieceToMove.Tile; AbstractTile tileToMoveDest = pieceToMoveDestination.Tile; if (destinationTile == null) { Match3BoardGameLogic boardLogic = Match3BoardGameLogic.Instance; BoardCoord targetBoardPos = selectedTile.BoardPiece.BoardPosition; targetBoardPos.OffsetByAndClamp(boardLogic.tilesMoveDirections[(int)moveDirection], boardLogic.boardData.NumRows - 1, boardLogic.boardData.NumColumns - 1); destinationTile = boardLogic.boardData[targetBoardPos].Tile; } if (tileToMove == selectedTile && tileToMoveDest == destinationTile || tileToMove == destinationTile && tileToMoveDest == selectedTile) { disableTutorial = true; TileSwitchInput.Instance.InputFilter = null; return true; } return false; }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); PossibleMatchesController.Instance.EnabledCount--; TileSwitchInput.Instance.DisableInput(); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); TileSwitchInput.Instance.DeactivateDrag(); Match3Tile.OnTileTap += OnTileSelected; }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); PossibleMatchesController.Instance.EnabledCount--; TileSwitchInput.Instance.DisableInput(); }
/// <summary> /// Raises the drag gesture event. This event is raised by FingerGestures's DragRecognizer component. /// Determine the selected tile and in which direction the user dragged it and tell the <see cref="Match3BoardGameLogic"/> /// that we've started moving that tile in that direction. /// </summary> /// <param name='eventData'> /// Event data. /// </param> public void OnDragGesture(DragGesture eventData) { if (dragLock > 0) { tapSelectedTile = null; return; } // Check if we've selected any tile. if (eventData.StartSelection != null && eventData.StartSelection.layer == Match3Globals.Instance.layerBoardTile) { if (eventData.Phase == ContinuousGesturePhase.Started) { // Cancel the tap selected tile if we've done a drag gesture. tapSelectedTile = null; AbstractTile dragSelectedTile = eventData.StartSelection.GetComponent <AbstractTile>(); TileMoveDirection moveDirection = Match3BoardGameLogic.GetTileMoveDirection(eventData.TotalMove); if (InputFilter == null || InputFilter(dragSelectedTile, null, moveDirection)) { // Debug.Log("Drag event started! Start Selection: " + eventData.StartSelection + " -> totalMove = " + eventData.TotalMove); if (boardGameLogic.TryToMoveTile(dragSelectedTile, moveDirection)) { //boardGameLogic.loseConditions.NewMove(); } } } } }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); TileSwitchInput.Instance.DeactivateDrag(); Match3Tile.OnTileTap += OnTileSelected; }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); StartItemEffects(); SoundManager.Instance.PlayOneShot("snowball_sfx"); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); StartItemEffects(); SoundManager.Instance.PlayOneShot("snowball_sfx"); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); (boardLogic.loseConditions as LoseTimer).pendingTimeUpdate = true; StartItemEffects(); StartCoroutine(PlaySound()); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); (boardLogic.loseConditions as LoseTimer).pendingTimeUpdate = true; StartItemEffects(); StartCoroutine(PlaySound()); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); TileSwitchInput.Instance.DeactivateDrag(); touchController.StartInputController(); touchController.OnNewBoardPieceSelected += OnNewBoardPieceSelected; // Match3Tile.OnTileTap += OnTileSelected; }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); TileSwitchInput.Instance.DeactivateDrag(); touchController.StartInputController(); touchController.OnNewBoardPieceSelected += OnNewBoardPieceSelected; // Match3Tile.OnTileTap += OnTileSelected; }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); // TileSwitchInput.Instance.gameObject.SetActive(false); TileSwitchInput.Instance.DisableInput(); targetBoardPieces = new List <Match3BoardPiece>(destroyTiles); SelectAndDestroyTiles(); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); // TileSwitchInput.Instance.gameObject.SetActive(false); TileSwitchInput.Instance.DisableInput(); targetBoardPieces = new List<Match3BoardPiece>(destroyTiles); SelectAndDestroyTiles(); }
public virtual void StartUsingItem(Match3BoardGameLogic _boardLogic) { boardLogic = _boardLogic; if (effectPrefab) { destroyEffect = effectPrefab.GetComponent<DestroyEffect>(); } if (OnStartUsingAnyItem != null) { OnStartUsingAnyItem(this); } }
public virtual void StartUsingItem(Match3BoardGameLogic _boardLogic) { boardLogic = _boardLogic; if (effectPrefab) { destroyEffect = effectPrefab.GetComponent <DestroyEffect>(); } if (OnStartUsingAnyItem != null) { OnStartUsingAnyItem(this); } }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); minMagnitudeAmount = Match3BoardRenderer.horizTileDistance * 4; criticalMagnitudeAmount = Match3BoardRenderer.horizTileDistance; destroyIndex = 0; startPosition = Vector2.zero; startPosition = Vector2.zero; // TileSwitchInput.Instance.gameObject.SetActive(false); TileSwitchInput.Instance.DisableInput(); StartCoroutine("GetInput"); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); minMagnitudeAmount = Match3BoardRenderer.horizTileDistance * 4; criticalMagnitudeAmount = Match3BoardRenderer.horizTileDistance; destroyIndex = 0; startPosition = Vector2.zero; startPosition = Vector2.zero; // TileSwitchInput.Instance.gameObject.SetActive(false); TileSwitchInput.Instance.DisableInput(); StartCoroutine("GetInput"); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); tileList = new List <NormalTile>(10); shakeTarget = Match3BoardGameLogic.Instance.match3Board; // TileSwitchInput.Instance.gameObject.SetActive(false); TileSwitchInput.Instance.DisableInput(); if (tileList.Count != 0) { tileList.Clear(); } PopulateTileList(); DoItem(); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); tileList = new List<NormalTile>(10); shakeTarget = Match3BoardGameLogic.Instance.match3Board; // TileSwitchInput.Instance.gameObject.SetActive(false); TileSwitchInput.Instance.DisableInput(); if(tileList.Count != 0) { tileList.Clear(); } PopulateTileList(); DoItem(); }
protected override void Awake() { Debug.Log("Match3BoardGameLogic Awake"); instance = this; base.Awake(); waitEndFrame = new WaitForEndOfFrame(); HOTween.Init(false, false, false); characterUsed = CharacterSpecialAnimations.characterIndex < 0 ? "" : CompanionSelect.icons[CharacterSpecialAnimations.characterIndex]; LoadLevel(Match3BoardRenderer.levelIdx); // Once the level is loaded get the reference to the board data boardData = boardRenderer.GetComponent <BoardData>(); gameSoundEventsHandler = new InGameSoundEventsHandler(); gameSoundEventsHandler.RegisterSoundEvents(); }
// Use this for initialization void Start() { gameLogic = Match3BoardGameLogic.Instance; }
public Match3LevelSerializer(Match3BoardGameLogic _gameLogic, string _fileName) : base(_fileName) { fileHeaderTag = FileHeaderTag; gameLogic = _gameLogic; }
public Match3LevelSerializer(Match3BoardGameLogic _gameLogic, string _fileName) : base(_fileName) { fileHeaderTag = FileHeaderTag; gameLogic = _gameLogic; }
// Use this for initialization void Start () { gameLogic = Match3BoardGameLogic.Instance; }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); SelectRandomItem(); }
public override void StartUsingItem(Match3BoardGameLogic _boardLogic) { base.StartUsingItem(_boardLogic); SelectRandomItem(); }
protected override void Awake () { Debug.Log("Match3BoardGameLogic Awake"); instance = this; base.Awake (); waitEndFrame = new WaitForEndOfFrame(); HOTween.Init(false, false, false); characterUsed = CharacterSpecialAnimations.characterIndex < 0 ? "" : CompanionSelect.icons[CharacterSpecialAnimations.characterIndex]; LoadLevel(Match3BoardRenderer.levelIdx); // Once the level is loaded get the reference to the board data boardData = boardRenderer.GetComponent<BoardData>(); gameSoundEventsHandler = new InGameSoundEventsHandler(); gameSoundEventsHandler.RegisterSoundEvents(); }