private void Match3_OnWin(object sender, System.EventArgs e) { winLoseTransform.gameObject.SetActive(true); winLoseTransform.Find("Text").GetComponent <TextMeshProUGUI>().text = "<color=#1ACC23>YOU WIN!</color>"; LevelProgression.LevelStars levelStars = LevelProgression.LevelStars._1; LevelNumberSO levelNumberSO = match3.GetLevelNumberSO(); LevelSO levelSO = match3.GetLevelSO(); Debug.Log("GetUsedMoveCount: " + match3.GetUsedMoveCount()); switch (levelSO.goalType) { case LevelSO.GoalType.Score: if (match3.GetUsedMoveCount() <= levelSO.stars3Goal) { levelStars = LevelProgression.LevelStars._3; } else { if (match3.GetUsedMoveCount() <= levelSO.stars2Goal) { levelStars = LevelProgression.LevelStars._2; } } break; case LevelSO.GoalType.Glass: if (match3.GetUsedMoveCount() <= levelSO.stars3Goal) { levelStars = LevelProgression.LevelStars._3; } else { if (match3.GetUsedMoveCount() <= levelSO.stars2Goal) { levelStars = LevelProgression.LevelStars._2; } } break; } winLoseTransform.Find("Star_1").GetComponent <Image>().color = starUnachievedColor; winLoseTransform.Find("Star_2").GetComponent <Image>().color = starUnachievedColor; winLoseTransform.Find("Star_3").GetComponent <Image>().color = starUnachievedColor; switch (levelStars) { case LevelProgression.LevelStars._0: winLoseTransform.Find("Star_1").gameObject.SetActive(false); winLoseTransform.Find("Star_2").gameObject.SetActive(false); winLoseTransform.Find("Star_3").gameObject.SetActive(false); break; case LevelProgression.LevelStars._1: winLoseTransform.Find("Star_1").GetComponent <Image>().color = starAchievedColor; break; case LevelProgression.LevelStars._2: winLoseTransform.Find("Star_1").GetComponent <Image>().color = starAchievedColor; winLoseTransform.Find("Star_2").GetComponent <Image>().color = starAchievedColor; break; case LevelProgression.LevelStars._3: winLoseTransform.Find("Star_1").GetComponent <Image>().color = starAchievedColor; winLoseTransform.Find("Star_2").GetComponent <Image>().color = starAchievedColor; winLoseTransform.Find("Star_3").GetComponent <Image>().color = starAchievedColor; break; } LevelProgression.SetLevelStars(match3.GetLevelNumberSO(), levelStars); }