public virtual void OutlineActive(int isActive) { meshRenderer.GetPropertyBlock(MatProp); if (isActive == 1) { MatProp.SetFloat("_Outline", 0.1f); } else if (isActive == 2) { MatProp.SetFloat("_Outline", 0); } meshRenderer.SetPropertyBlock(MatProp); }
public IEnumerator IncreaseInside(bool isON) { meshRenderer.GetPropertyBlock(MatProp); currentOfValueChange = 0; if (isON) { actualnsideStrength = _InsideStrength; while (currentOfValueChange <= timeOfValueChange) { currentOfValueChange += Time.deltaTime; currentValue = Mathf.SmoothStep(actualnsideStrength, maxValueStrnght, currentOfValueChange / timeOfValueChange); MatProp.SetFloat("_InsideTexStrength", currentValue); meshRenderer.SetPropertyBlock(MatProp); yield return(currentValue); } } else { while (currentOfValueChange <= timeOfValueChange) { currentOfValueChange += Time.deltaTime; currentValue = Mathf.SmoothStep(maxValueStrnght, actualnsideStrength, currentOfValueChange / timeOfValueChange); MatProp.SetFloat("_InsideTexStrength", currentValue); meshRenderer.SetPropertyBlock(MatProp); yield return(currentValue); } } }