/// <summary> /// Set on the Material Changer the Next or Before Material Item using a Name /// </summary> public void SetMaterial(string Name, bool Next) { if (MatChanger && !Locked) { MatChanger.SetMaterial(Name, Next); All_MaterialChangerIndex = MatChanger.AllIndex; //Update the Indexes } }
/// <summary> /// Change Material Item by its index to the next/before material /// </summary> public void SetMaterial(int Index, bool next) { if (MatChanger && !Locked) { MatChanger.SetMaterial(Index, next); All_MaterialChangerIndex = MatChanger.AllIndex; //Update the Indexes } }