static IEnumerator makeData() { #region ゲーム MasterDungeon masterDungeon = new MasterDungeon(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterDungeon.SpreadSheet(DataManager.SS_MASTER, "dungeon", () => { masterDungeon.SaveEditor("07data/master", "master_dungeon"); }))); MasterEnemy masterEnemy = new MasterEnemy(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterEnemy.SpreadSheet(DataManager.SS_MASTER, "enemy", () => { masterEnemy.SaveEditor("07data/master", "master_enemy"); }))); MasterFloor masterFloor = new MasterFloor(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterFloor.SpreadSheet(DataManager.SS_MASTER, "floor", () => { masterFloor.SaveEditor("07data/master", "master_floor"); }))); MasterItem masterItem = new MasterItem(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterItem.SpreadSheet(DataManager.SS_MASTER, "item", () => { masterItem.SaveEditor("07data/master", "master_item"); }))); MasterMedalPrize masterMedalPrize = new MasterMedalPrize(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMedalPrize.SpreadSheet(DataManager.SS_MASTER, "medal_prize", () => { masterMedalPrize.SaveEditor("07data/master", "master_medal_prize"); }))); MasterSkin masterSkin = new MasterSkin(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkin.SpreadSheet(DataManager.SS_MASTER, "skin", () => { masterSkin.SaveEditor("07data/master", "master_skin"); }))); #endregion #region キャンプ #endregion #region チュートリアル用 #endregion }